Opened 9 years ago

Closed 9 years ago

#4931 closed defect (fixed)

SWORD1: Mute setting does not work

Reported by: lordhoto Owned by: sev-
Priority: blocker Component: Engine: Sword1
Keywords: Cc:
Game: Broken Sword 1


ScummVM trunk r51098
Linux/amd64 with g++ 4.4.4

The "mute" setting of ScummVM is not respected by the Broken Sword engine at all. This means it can not be used to either mute the sound while the game is running, nor is it respected on game startup.

I tried fixing this by simply adopting SwordEngine::syncSoundSettings, but that messes up the in-game menu screen of Sword1, I guess that is because Sword1 seems to handle the music settings itself via the Music class (same for the SFX/Speech via Sound I guess).

Ticket imported from: #3032772. Ticket imported from: bugs/4931.

Change History (6)

comment:1 Changed 9 years ago by sev-

Owner: set to eriktorbjorn

comment:2 Changed 9 years ago by sev-

Component: Engine: Sword1
Game: Broken Sword 1

comment:3 Changed 9 years ago by sev-

Priority: normalblocker

comment:4 Changed 9 years ago by sev-

Raising priority. This is a release-critical bug.

comment:5 Changed 9 years ago by sev-

Owner: changed from eriktorbjorn to sev-
Resolution: fixed
Status: newclosed

comment:6 Changed 9 years ago by sev-


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