Opened 16 years ago
Closed 16 years ago
#4932 closed defect (fixed)
DW2: Mute is not respected on startup
| Reported by: | lordhoto | Owned by: | dreammaster |
|---|---|---|---|
| Priority: | blocker | Component: | Engine: Tinsel |
| Version: | Keywords: | ||
| Cc: | Game: | Discworld II |
Description
ScummVM trunk r51098 Linux/amd64 with g++ 4.4.4
When having "mute" set on startup the option is not respected by Discworld 2. Toggling it via the GMM works just fine though.
Ticket imported from: #3032778. Ticket imported from: bugs/4932.
Change History (10)
comment:1 by , 16 years ago
| Owner: | set to |
|---|
comment:2 by , 16 years ago
| Component: | → Engine: Tinsel |
|---|---|
| Game: | → Discworld II |
comment:3 by , 16 years ago
comment:4 by , 16 years ago
| Owner: | changed from to |
|---|---|
| Resolution: | → fixed |
| Status: | new → closed |
comment:5 by , 16 years ago
Not fixed for me. I can still hear the character's voice overs after setting the mute box. Just load/startup any game and right click on Rincewind for example.
Seems when I startup with mute settings set I also have music in the menu at the start.
comment:6 by , 16 years ago
| Resolution: | fixed |
|---|---|
| Status: | closed → new |
comment:8 by , 16 years ago
| Owner: | removed |
|---|---|
| Priority: | normal → blocker |
comment:9 by , 16 years ago
| Owner: | set to |
|---|
comment:10 by , 16 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |
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Fixed, although in fact it is duplicate of similar report to DW. There is no difference sound-wise internally.