Opened 14 years ago

Closed 14 years ago

#4932 closed defect (fixed)

DW2: Mute is not respected on startup

Reported by: lordhoto Owned by: dreammaster
Priority: blocker Component: Engine: Tinsel
Version: Keywords:
Cc: Game: Discworld II

Description

ScummVM trunk r51098 Linux/amd64 with g++ 4.4.4

When having "mute" set on startup the option is not respected by Discworld 2. Toggling it via the GMM works just fine though.

Ticket imported from: #3032778. Ticket imported from: bugs/4932.

Change History (10)

comment:1 by sev-, 14 years ago

Owner: set to dreammaster

comment:2 by sev-, 14 years ago

Component: Engine: Tinsel
Game: Discworld II

comment:3 by sev-, 14 years ago

Fixed, although in fact it is duplicate of similar report to DW. There is no difference sound-wise internally.

comment:4 by sev-, 14 years ago

Owner: changed from dreammaster to sev-
Resolution: fixed
Status: newclosed

comment:5 by lordhoto, 14 years ago

Not fixed for me. I can still hear the character's voice overs after setting the mute box. Just load/startup any game and right click on Rincewind for example.

Seems when I startup with mute settings set I also have music in the menu at the start.

comment:6 by lordhoto, 14 years ago

Resolution: fixed
Status: closednew

comment:7 by sev-, 14 years ago

Raising priority. This is a release-critical bug.

comment:8 by sev-, 14 years ago

Owner: sev- removed
Priority: normalblocker

comment:9 by dreammaster, 14 years ago

Owner: set to dreammaster

comment:10 by dreammaster, 14 years ago

Resolution: fixed
Status: newclosed
Note: See TracTickets for help on using tickets.