#4760 closed defect (fixed)
LOL: Crash when sleeping in Urbish mines
| Reported by: | SF/ifo | Owned by: | athrxx |
|---|---|---|---|
| Priority: | normal | Component: | Engine: Kyra |
| Version: | Keywords: | ||
| Cc: | Game: | Kyrandia 1 |
Description
I know Lands of Lore isn't officially supported (yet), but as everything worked extremely well so far and the game is mentioned as completable in the wiki I thought I could also submit a bug report ;-)
ScummVM: 1.1.0svn47875 (Feb 4 2010 13:26:27) Game: Lands of Lore German CD version (as part of "10 Jahre Westwood" compilation) Platform: Linux (Slackware64 13.0), gcc 4.3.3
Problem description: When trying to sleep in the Urbish mines the game may crash with a segmentation fault under certain conditions. The attached savegame should hopefully demonstrate the problem: - Load the savegame: Sleeping on the current field works. - Now move two fields into the corridor until you are rotated. - Make one step into the next corridor. - Try to sleep -> the game will crash.
I'm not totally sure if sleeping is the real trigger, as the game also (once) crashed a few steps further down into the corridor, however the above method reproducibly kills ScummVM for me.
Ticket imported from: #2945950. Ticket imported from: bugs/4760.
Attachments (1)
Change History (5)
by , 17 years ago
| Attachment: | lol-cd.010 added |
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comment:1 by , 17 years ago
| Owner: | set to |
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comment:2 by , 17 years ago
Seems like the overhead lobsters have invalid attack sound ids. I have added handling for that. Please try the latest svn whether that fixes the crash for you or not.
Florian
comment:4 by , 17 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |

Savegame