#1804 closed defect (fixed)
game hangs when foster path busy
Reported by: | SF/themnemonic | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: Sky |
Version: | Keywords: | ||
Cc: | Game: | Beneath a Steel Sky |
Description
When you enter the factory you'll soon talk with LAMB. If you say him you are technical inspection he will tell you to go out. If Joey is on the way to the door game will panic and won't let you do any other action.
To reproduce it, go to the opposite site of them map with Joey, and then run to the factory. If you start talking with the girl, Joey will spawn from the door to say something, and will stay there until LAMB arrives.
Ticket imported from: #1043047. Ticket imported from: bugs/1804.
Attachments (1)
Change History (6)
comment:1 by , 20 years ago
comment:2 by , 20 years ago
Guess what? I have two beautiful savegames perfectly describing this bug.
If you run savegame .001 (labeled 'rrr') you get Foster starting his walk and Joey in the way. I loaded it 15 times and about half of the times they hanged.
The following savegame .002 is exactly a few moments later in hanged situation.
If I can help more let me know.
comment:3 by , 20 years ago
Resolution: | → fixed |
---|---|
Status: | new → closed |
comment:4 by , 20 years ago
nice savegames. worked perfectly and got them hopelessly stuck. :)
I added a workaround to the code, so it should be fixed in the next daily build. :)
comment:5 by , 19 years ago
Component: | → Engine: Sky |
---|---|
Game: | → Beneath a Steel Sky |
I tried to reproduce it with BASS version 0.0288 and 0.0368 (the floppy and cd version we released).
I was unable to make them collide. And after looking at the walking algorithm, I don't see how the bug you described could occur...
did you use a special (different) version?
there seem to be walking glitches left in the game, so I could imagine that you were able to run into this bug *once*, but if you try it again now, can you still make it occur?