Opened 20 years ago

Closed 20 years ago

Last modified 15 years ago

#1804 closed defect (fixed)

game hangs when foster path busy

Reported by: SF/themnemonic Owned by:
Priority: normal Component: Engine: Sky
Version: Keywords:
Cc: Game: Beneath a Steel Sky

Description

When you enter the factory you'll soon talk with LAMB. If you say him you are technical inspection he will tell you to go out. If Joey is on the way to the door game will panic and won't let you do any other action.

To reproduce it, go to the opposite site of them map with Joey, and then run to the factory. If you start talking with the girl, Joey will spawn from the door to say something, and will stay there until LAMB arrives.

Ticket imported from: #1043047. Ticket imported from: bugs/1804.

Attachments (1)

bass288-gamehangs.tar.gz (41.1 KB ) - added by SF/themnemonic 20 years ago.
savegames describing hang situation

Download all attachments as: .zip

Change History (6)

comment:1 by lavosspawn, 20 years ago

I tried to reproduce it with BASS version 0.0288 and 0.0368 (the floppy and cd version we released).

I was unable to make them collide. And after looking at the walking algorithm, I don't see how the bug you described could occur...

did you use a special (different) version?

there seem to be walking glitches left in the game, so I could imagine that you were able to run into this bug *once*, but if you try it again now, can you still make it occur?

by SF/themnemonic, 20 years ago

Attachment: bass288-gamehangs.tar.gz added

savegames describing hang situation

comment:2 by SF/themnemonic, 20 years ago

Guess what? I have two beautiful savegames perfectly describing this bug.

If you run savegame .001 (labeled 'rrr') you get Foster starting his walk and Joey in the way. I loaded it 15 times and about half of the times they hanged.

The following savegame .002 is exactly a few moments later in hanged situation.

If I can help more let me know.

comment:3 by lavosspawn, 20 years ago

Resolution: fixed
Status: newclosed

comment:4 by lavosspawn, 20 years ago

nice savegames. worked perfectly and got them hopelessly stuck. :)

I added a workaround to the code, so it should be fixed in the next daily build. :)

comment:5 by fingolfin, 19 years ago

Component: Engine: Sky
Game: Beneath a Steel Sky
Note: See TracTickets for help on using tickets.