Opened 4 years ago

Last modified 2 years ago

#11858 new defect

EMI: Launcher sees the list of EMI saved games but crashes loading them

Reported by: sev- Owned by:
Priority: normal Component: Engine: Grim
Version: Keywords:
Cc: Game: Escape from Monkey Island


Games saved by EMI are listed if the button "Load" is clicked while we are on an EMIDEMO entry.
This behaviour does not exist with GRIM and its demo.

If such a file is validated, thats causes a segmentation fault, here with a read at address 0 on a font loading:

GrimEngine::savegameRestore() started.
==13643== Invalid read of size 8
==13643== at 0x48A0BA: Grim::Font::load(Common::String const&, Common::SeekableReadStream*) (font.cpp:51)
==13643== by 0x48A59A: Grim::Font::restoreState(Grim::SaveGame*) (font.cpp:159)
==13643== by 0x4204BC: Grim::PoolObject<Grim::Font>::Pool::restoreObjects(Grim::SaveGame*) (pool.h:324)
==13643== by 0x41E0F8: Grim::GrimEngine::savegameRestore() (grim.cpp:962)
==13643== by 0x41CA09: Grim::GrimEngine::mainLoop() (grim.cpp:768)
==13643== by 0x41C712: Grim::GrimEngine::run() (grim.cpp:398)
==13643== by 0x40E19A: runGame(Plugin const*, OSystem&, Common::String const&) (main.cpp:285)
==13643== by 0x40D168: scummvm_main (main.cpp:562)
==13643== by 0x40BB2C: main (posix-main.cpp:45)

Should EMI saved games not be listed in the load window of EMIDEMO?

Change History (1)

comment:1 by aquadran, 2 years ago

I can confirm that. I guess this need some filtering from full vs demo

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