Opened 4 years ago
Closed 10 days ago
#11858 closed defect (fixed)
EMI: Launcher sees the list of EMI saved games but crashes loading them
Reported by: | sev- | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: Grim |
Version: | Keywords: | ||
Cc: | Game: | Escape from Monkey Island |
Description
Games saved by EMI are listed if the button "Load" is clicked while we are on an EMIDEMO entry.
This behaviour does not exist with GRIM and its demo.
If such a file is validated, thats causes a segmentation fault, here with a read at address 0 on a font loading:
GrimEngine::savegameRestore() started.
==13643== Invalid read of size 8
==13643== at 0x48A0BA: Grim::Font::load(Common::String const&, Common::SeekableReadStream*) (font.cpp:51)
==13643== by 0x48A59A: Grim::Font::restoreState(Grim::SaveGame*) (font.cpp:159)
==13643== by 0x4204BC: Grim::PoolObject<Grim::Font>::Pool::restoreObjects(Grim::SaveGame*) (pool.h:324)
==13643== by 0x41E0F8: Grim::GrimEngine::savegameRestore() (grim.cpp:962)
==13643== by 0x41CA09: Grim::GrimEngine::mainLoop() (grim.cpp:768)
==13643== by 0x41C712: Grim::GrimEngine::run() (grim.cpp:398)
==13643== by 0x40E19A: runGame(Plugin const*, OSystem&, Common::String const&) (main.cpp:285)
==13643== by 0x40D168: scummvm_main (main.cpp:562)
==13643== by 0x40BB2C: main (posix-main.cpp:45)
Should EMI saved games not be listed in the load window of EMIDEMO?
Change History (3)
comment:1 by , 3 years ago
comment:3 by , 10 days ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
I can confirm that. I guess this need some filtering from full vs demo