ScummVM version: 1.7.0git5299-gf5ea651, kyra engine
Language of game: Reproduced on 1.7 English, 1.4 German
Platform: Windows 64&32
Bug details:
Monster animation is not the same like in original game.
To provide more dynamic appereance the monster is moving (wiggling) by few pixels randomly. This is correctly implemented also in ScummVM but for some reason in doesn't work on the first monster in the game (single kobold). The figure is just static and moves only when the monster make real movement. Next group of kobold is OK regardless if there are 4,3,2 or 1 kobold left.
Ticket imported from: bugs/6523.
Thanks for reporting. This should actually have affected other monsters in EoB 1 (and also in EoB 2) too. Fixed in master with commit 08738ac697309bca598d0b1b79576afc47013774.