ScummVM version: 1.7.0git5299-gf5ea651, kyra engine
Language of game: Reproduced on 1.7 English, 1.4 German
Platform: Windows 64&32
Monster animation is not the same like in original game.
To provide more dynamic appereance the monster is moving (wiggling) by few pixels randomly. This is correctly implemented also in ScummVM but for some reason in doesn't work on the first monster in the game (single kobold). The figure is just static and moves only when the monster make real movement. Next group of kobold is OK regardless if there are 4,3,2 or 1 kobold left.
Ticket imported from: bugs/6523.