Opened 21 years ago

Closed 21 years ago

Last modified 6 years ago

#1247 closed defect (fixed)

MT-32: wrong channel mapping

Reported by: SF/logicdeluxe Owned by: SF/jamieson630
Priority: normal Component: Audio: MT32
Version: Keywords:
Cc: Game: Simon the Sorcerer 1


ScummVM 0.5.3cvs (Sep 26 2003 10:12:25) When I tested the SCUMM games I didn't thought of Simon at that time. Simon plays the same channels with MT-32 output than with GM output, which are usually the channels 1-8 and 10 as far as I could find out. Hence it plays fine when I set the MT-32 to use channels 1-8 and 10 on its front panel. This goes for both, Simon 1 and Simon 2. So you either could mask the channels as done with iMuse or just set up the input channels to 1-8 and 10 with SysEx. I couldn't manage the original interpreters to run with MT-32, so I can not tell, what they do here.

Ticket imported from: #812995. Ticket imported from: bugs/1247.

Change History (5)

comment:1 by SF/logicdeluxe, 21 years ago

It works in DOSBox. So I found out that the original interpreter uses the MIDI channels 2-10 only.

comment:2 by SF/jamieson630, 21 years ago

Should be fixed in latest CVS.

comment:3 by SF/jamieson630, 21 years ago

Owner: set to SF/jamieson630

comment:4 by SF/jamieson630, 21 years ago

Resolution: fixed
Status: newclosed

comment:5 by digitall, 6 years ago

Component: Audio: MT32
Game: Simon the Sorcerer 1
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