Opened 17 years ago
Closed 17 years ago
#3734 closed defect (fixed)
WOODRUFF: Speechs lags behind in intro
Reported by: | raziel- | Owned by: | DrMcCoy |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Woodruff |
Description
ScummVM 0.12.0svn (May 23 2008 05:05:15) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
OK, not sure if this is in the original also, as i've never had the chance to play it.
The speech is lagging behind while the intro runs for a second or so. e.g. when the "human" speaks" and kills the teddy, his mouth move long before the speech actually kicks in.
Also, i'm not sure if the city name is ought to be "garbled" by the narrator and later when it comes to the teddy scene (Speech seems to break up, like if the narrator is being silenced!?) Again, i don't know if this ^^^ part is ought to be happening and part of the storyline. Please enlight me.
The lagging might be a problem of a too slow system, though?
The Bizarre Adventures of Woodruff and the Schnibble (DOS/English (GB))
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1970115. Ticket imported from: bugs/3734.
Change History (5)
comment:1 by , 17 years ago
Component: | --Unset-- → Engine: Gob |
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Game: | → Woodruff |
Owner: | set to |
comment:2 by , 17 years ago
comment:3 by , 17 years ago
I don't know if it helps in tracking it down, but the static appears to be in the sound chunk for frame 376. At least in my English version of the game.
comment:4 by , 17 years ago
Resolution: | → fixed |
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Status: | new → closed |
The garbled up city name and verbs are normal, since that are supposed to be Boozookian names.
The short static sound and the following sync problems are a bug in the video decoder, though.