FT: dialogue fix
|Reported by:||eriktorbjorn||Owned by:||SF/ender|
Full Throttle apparently implements dialogue by setting up new verbs, but never tells ScummVM that the verbs need to be redrawn. So the game waits for user input, but doesn't give you any way of providing it. It used to be that you could "jump-start" the dialogue by bringing up and dismissing the GUI, since that would trigger a full redraw, but that trick doesn't work with the NewGUI.
This patch adds a _verbRedraw flag which is set by o6_verbOps(), if the game is Full Throttle, and cleared by redrawVerbs().
Ticket imported from: #616902. Ticket imported from: patches/180.