AGI (fan) SQ0: Regression on Verbs
|Reported by:||raziel-||Owned by:||wjp|
ScummVM 1.7.0git (Sep 29 2013 20:12:55) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG
A little into the game one has to trick a guard to get his armor to trick a cop later there is a regression regarding items and inventory.
From the savegame there are two things to do that shows the regression
1) One has to \"look\" at the generators to be told that there is an \"actuator\" inside producing energy. 2) Now one has to \"remove\" or \"pull\" that \"actuator\", but it won\'t work because actuator is not in the vocabulary. I can proceed in this scene by removing \"battery\" (which was pure luck, because nowhere was a hint that this thing can also be called a battery) 3) The guard comes down. When he left one has to move from shadow to shadow to reach the top left spot right beside the stairs and \"use crowbar\" to get rid of the guard. 4) Now take the \"rifle\" and \"look guard\" (it will tell that he\'s wearing a battle \"armor\") 5) No way one can \"take\" the armor though, as \"armor\" is not in the vocabulary (again) 6) I\'m able to proceed once again, by \"take clothes\" but due to the fact i am not able to ever again do anything with \"armor\" the game is stuck at this point rendering it not completable.
I know it\'s a regression because i already finished the game twice with older revisions
Also there is a YouTube video that shows that both \"actuator\" and \"armor\" are known verbs (not sure if the video is scummvm or an emulator though)
Space Quest 0: Replicated (v1.04/DOS/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3615061. Ticket imported from: bugs/6415.