Changing OpenGL graphics mode from normal to 2x or 3x result
|Reported by:||SF/wickedshell||Owned by:||sev-|
When testing the gsoc opengl branch r51580, under Linux, the render can be set to any OpenGL mode and will work fine, but when it is set to normal, a game is launched, then you select return to launcher from the menu, and select either OpenGL x2 or OpenGL x3 it will appear fine (4 out of 5 times, once I got a message saying I needed to restart scummvm) but when you launch a game it will hang then crash after having printed "Widget <GlobalConfig> has y < 0 (-8)!". The next time ScummVM is launched it will appear in the last selected OpenGL mode that casued it to crash.
Used DOTT as the game launched. As mentioned though the first time I tried to switch from normal to a higher multiplier it said scummvm must be restarted, it never showed that message again, despite having followed the same procedure.
Ticket imported from: #3037924. Ticket imported from: bugs/5092.