Opened 16 years ago

Closed 16 years ago

Last modified 16 years ago

#1675 closed defect (fixed)

INDY3VGA: Lockup during conversation with drunken nazi

Reported by: SF/sgt-nukem Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Indiana Jones 3

Description

Maybe this is only related to the german version.

While talking to the drunken nazi, when he wants to show the way to the kitchen, the cutscene never finishes. The animations (i.e. "fluid bubbles" over nazi) still work though.

ScummVM 0.6.0 Win32 (Windows XP SP1)

Ticket imported from: #985948. Ticket imported from: bugs/1675.

Attachments (1)

indy3.s07 (6.1 KB ) - added by SF/sgt-nukem 16 years ago.
savegame for IndyVGA german

Download all attachments as: .zip

Change History (5)

comment:1 by SF/sgt-nukem, 16 years ago

Summary: Lockup during conversation with drunken naziINDY3VGA: Lockup during conversation with drunken nazi

by SF/sgt-nukem, 16 years ago

Attachment: indy3.s07 added

savegame for IndyVGA german

comment:2 by SF/sgt-nukem, 16 years ago

Added a savegame. Choosing the first answer, the nazi wants to show where the kitchen is, then Indy says something like "I can't reach this." (in german of course), then the game hangs forever.

comment:3 by fingolfin, 16 years ago

Fixed in CVS. This was a really odd bug, I must say :-). Apparently the "sz" in "Schloss" ("Schlo") was encoded badly. That cause the string which the guard is supposed to say to be not properly terminated. As a result, part of the script was skipped, leading to the lockup.

Yet another script bug in the original game data which we successfully correct. yippie :-)

comment:4 by fingolfin, 16 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed
Note: See TracTickets for help on using tickets.