Opened 20 years ago

Closed 20 years ago

Last modified 20 years ago

#1424 closed defect (fixed)

FT: Ben stops talking mid-scentence @ the gorge

Reported by: SF/themmaster Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Full Throttle

Description

ScummVM 0.5.7cvs (Jan 27 2004 00:55:14) Language : English Version : Talkie Platform : Linux GCC-3.3

When reading the lower-left notice about the illegalness of jumping the gorge, ben stops talking mid-scentence. Text still there, no speach.

Ticket imported from: #885490. Ticket imported from: bugs/1424.

Attachments (1)

ft.s21 (7.1 KB ) - added by sev- 20 years ago.
FT V2 savefile with the bug

Download all attachments as: .zip

Change History (11)

comment:1 by fingolfin, 20 years ago

Summary: Ben stops talking mid-scentence @ the gorgeFT: Ben stops talking mid-scentence @ the gorge

comment:2 by sev-, 20 years ago

Yes, this is a bug. Original plays voice to the end.

I attached savefile, but for v2 of the game (md5 starts with 60ba), although it works with v1 but not until you try to see the inventory.

by sev-, 20 years ago

Attachment: ft.s21 added

FT V2 savefile with the bug

comment:3 by fingolfin, 20 years ago

sev: I think you meant to say: "It works with v1, as long as you do not try to open the inventory (which will cause a crash)" ? :-)

This could be a script problem, or a problem in iMuseDigital... assigning to aquadran to ensure he's aware of this issue (but Pawel, feel free to unassign this again).

comment:4 by fingolfin, 20 years ago

Owner: set to aquadran

comment:5 by aquadran, 20 years ago

i checked that some time ago. speech in FT is from sou file, if i right remember, imuse got truncated sample from source data, maybe something is wrong with sou code.

comment:6 by fingolfin, 20 years ago

Owner: changed from aquadran to SF/ender

comment:7 by fingolfin, 20 years ago

The problem is caused by the VOC data used in the Full Throttle MONSTER.SOU may contain multiple type 1 blocks, but we only handled the first one. I fixed the code in CVS to playback all the VOC sound data, not just the first part. So if you are using the uncompressed monster.sou, everything should be fine now.

However, 'extract' is also affected by the bug - it encodes only the first data block found in the VOC data. Hence all compressed audio files generated by our 'extract' tool is truncated. We need to fix that, then tell everybody to re-encode their audio data.

Assigning to Ender to ensure he's aware of the issue :-). Feel free to dump it back to the pool or assign it to me (I'll look into fixing 'extract' after I slept a bit).

comment:8 by fingolfin, 20 years ago

Status: newclosed

comment:9 by fingolfin, 20 years ago

Fixed the 'extract' tool, and also backported the fix in ScummVM to the 0.6.0 branch. We probably should tell our users to re-encode their FT monster.sou files when we release this.

comment:10 by fingolfin, 20 years ago

Owner: changed from SF/ender to fingolfin
Resolution: fixed
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