No Adlib volume for percussion
|Reported by:||SF/logicdeluxe||Owned by:||SF/jamieson630|
|Game:||Simon the Sorcerer 1|
ScummVM 0.5.4cvs (Oct 10 2003 21:50:18)
While the melodic Adlib channels work properly acording
to the music_volume settings the percussion channel
always plays at maximum volume. This is with both
Simon1 and Simon2 when using the Adlib driver. Tested
with the German DOS Talkie of Simon 1 and the German
Windows Talkie of Simon 2.
To reproduce this, use music_driver=adlib and
music_volume=12 which makes the effect very obvious.
Ticket imported from: #821514. Ticket imported from: bugs/1271.