DW: Silencing music volume stops music
|Reported by:||raziel-||Owned by:||bluegr|
ScummVM 1.5.0pre (Jul 9 2012 08:17:50)
Features compiled in: Vorbis FLAC MP3 RGB zLib Theora AAC FreeType2
1. Press F1 to reach the in-game menu.
2. Click on "Sound Options"
3. Move the "Music" slider to the far left.
The music goes silent.
4. Move the slider to the right.
The music won't come back until you leave the menu and exit the room.
Happens both in the PSX demo and full game.
The original engine (played on PSX) lets the music fade in again when dragging the slider to the right.
Not sure if this also happens in the DOS version.
Discworld (CD/Sony PlayStation/English)
Discworld (CD Demo/Sony PlayStation/English)
AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3541533. Ticket imported from: bugs/6092.