Opened 6 years ago

Closed 6 years ago

Last modified 2 years ago

#10834 closed defect (fixed)

SCI: LONGBOW day 9 cobbler hut bugs when in monk disguise

Reported by: sluicebox Owned by: sluicebox
Priority: normal Component: Engine: SCI
Version: Keywords: has-pull-request
Cc: Game: Conquests of the Longbow


On day 9, room 350 outside the cobbler's hut is initialized incorrectly if disguised as a monk. The entrance to the hut is broken and several minor messages are incorrect. This is due to the room's script assuming that the only disguises that day are yeoman and merchant. This also occurs in the original.

To reproduce with attached save at the map, go to the cobbler try walking into the hut. The entrance won't take you inside. Instead you can walk around and eventually hit the room horizton and be returned to the map. The correct behavior is for all the doors to be closed, as they are when disguised as a yeoman.

Attached save game is for DOS version 1.1. All versions have the bug.

Submitting script patch so that the room handles all non-merchant disguises the same on day 9.

Attachments (1)

longbow.006 (51.6 KB ) - added by sluicebox 6 years ago.

Download all attachments as: .zip

Change History (5)

by sluicebox, 6 years ago

Attachment: longbow.006 added

comment:2 by digitall, 6 years ago

Keywords: has-pull-request added

comment:3 by bluegr, 6 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

Thanks for your work! The pull request has been merged, so this can be closed now

comment:4 by sluicebox, 2 years ago

Owner: changed from bluegr to sluicebox
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