Opened 16 years ago

Closed 16 years ago

#1520 closed defect (fixed)

BS1: Crash when loading certain savegames

Reported by: eriktorbjorn Owned by: lavosspawn
Priority: normal Component: Engine: Sword1
Keywords: Cc:
Game: Broken Sword 1


March 1 CVS branch snapshot
Broken Sword 1, English "Sold-Out Software" version.

(Note that this bug also happens with the original
interpreter, but it would be nice if ScummVM could work
around it.)

In Ireland, if I save after pouring water on the
plaster to make an impression of the back of the
statue, ScummVM crashes when loading that savegame.
Here's the stack trace:

#0 0x08125888 in Sword1::ResMan::resHandle(unsigned)
(this=0x0, id=0)
at sword1/resman.cpp:246
#1 0x081255f5 in Sword1::ResMan::resOpen(unsigned)
(this=0x837cc58, id=0)
at sword1/resman.cpp:191
#2 0x08125432 in
Sword1::ResMan::openFetchRes(unsigned) (this=0x837cc58,
at sword1/resman.cpp:140
#3 0x08129d46 in
Sword1::Screen::processImage(unsigned) (this=0x83a5bb8,
id=1638407) at sword1/screen.cpp:363
#4 0x08129b8e in Sword1::Screen::draw() (this=0x83a5bb8)
at sword1/screen.cpp:333
#5 0x0811c1f5 in Sword1::SwordEngine::mainLoop()
at sword1/sword1.cpp:1146
#6 0x0811c07c in Sword1::SwordEngine::go()
at sword1/sword1.cpp:1090
#7 0x08054688 in runGame (detector=@0xbffffb00,
at base/main.cpp:258
#8 0x080549ea in main (argc=2, argv=0xbffffbb4) at

You can reach this scene by using boot param 25, so I'm
not including a savegame.

Ticket imported from: #911508. Ticket imported from: bugs/1520.

Change History (3)

comment:1 by eriktorbjorn, 16 years ago

Owner: set to lavosspawn

comment:2 by lavosspawn, 16 years ago

Resolution: fixed
Status: newclosed

comment:3 by lavosspawn, 16 years ago

Added a workaround.

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