V5 games: Adlib SFX not looped
|Reported by:||SF/logicdeluxe||Owned by:||SF/jamieson630|
|Game:||Monkey Island 1|
ScummVM 0.5.0pre-cvs win
Built on Jul 5 2003 21:59:31
I just noticed it with the MI1 CD version.
Adlib fire crackle is not looped. You can hear this at
the out look point and in Meat Hook's house. The
crackle stops after a few seconds. I checked MI2, too:
The same thing at the fire pit just after the title
sequence. Adlib music in earlear games loop correctly,
so it seems to be a V5 problem only or it might be
iMuse related. In Indy4 (started with -eadlib) at the
stage in New York when you push the right hand lever
the humming also stops after a few seconds. This bug
does not appear in the talkie version.
Ticket imported from: #766426. Ticket imported from: bugs/947.
Change History (10)
comment:3 by , 16 years ago
|Summary:||V5 games: Adlib noises not looped → V5 games: Adlib SFX not looped|