V5 games: Adlib SFX not looped
|Reported by:||SF/logicdeluxe||Owned by:||SF/jamieson630|
|Game:||Monkey Island 1|
ScummVM 0.5.0pre-cvs win Built on Jul 5 2003 21:59:31 I just noticed it with the MI1 CD version. Adlib fire crackle is not looped. You can hear this at the out look point and in Meat Hook's house. The crackle stops after a few seconds. I checked MI2, too: The same thing at the fire pit just after the title sequence. Adlib music in earlear games loop correctly, so it seems to be a V5 problem only or it might be iMuse related. In Indy4 (started with -eadlib) at the stage in New York when you push the right hand lever the humming also stops after a few seconds. This bug does not appear in the talkie version.
Ticket imported from: #766426. Ticket imported from: bugs/947.
Change History (10)
comment:3 by , 17 years ago
|Summary:||V5 games: Adlib noises not looped → V5 games: Adlib SFX not looped|