Opened 20 months ago

Closed 17 months ago

Last modified 5 weeks ago

#10484 closed defect (invalid)

LSL6 Hi-res: Oil lamp with spigot freezes the game

Reported by: Hysler Owned by: bluegr
Priority: normal Component: Engine: SCI
Keywords: Cc:
Game: Leisure Suit Larry 6

Description

ScummVM version: 2.0.0
Platform: Windows 64
Game: LSL6 Hi-res/DOS/English

When you use the oil lamp on the spigot to collect cellulite, the game freezes before the animation can finish.

Attachments (1)

lsl6hires.004 (50.9 KB ) - added by Hysler 20 months ago.
Use oil lamp on spigot next to Larry to replicate freeze.

Download all attachments as: .zip

Change History (3)

by Hysler, 20 months ago

Attachment: lsl6hires.004 added

Use oil lamp on spigot next to Larry to replicate freeze.

comment:1 by bluegr, 17 months ago

Owner: set to bluegr
Resolution: wontfix
Status: newclosed

This is a bug in the original game, and has been fixed by an official patch by Sierra. You can download the patch (LSL6PAT) here:
http://www.sierrahelp.com/Patches-Updates/Patches-Updates-Games/LeisureSuitLarryUpdates.html

You need to copy all the MSG, HEP and SCR files in the directory where you installed your game.

Closing as won't fix, as there is an official patch for this bug

comment:2 by sluicebox, 5 weeks ago

Priority: blockernormal
Resolution: wontfixinvalid

There is no bug here, the reporter didn't copy the PATCHES directory from their CD. They were bound to have many problems.

The spigot bug is in lo-res versions, it was fixed in hi-res. There's not even a patch for the lo-res version, Sierra just offers a saved game from after the scene. The fix is contained in the PATCHES directory on the hi-res CD, along with many other patch files.

You can tell that the reporter is missing PATCHES because ScummVM won't load the attached saved game. Script 0 is the wrong size. There's patch files for script 0 in PATCHES but the saved game is for the unpatched size in RESOURCE.000 which should never be used.

I'll add the lo-res spigot bug to the queue =)

Note: See TracTickets for help on using tickets.