Opened 10 months ago
Closed 8 months ago
#14921 closed defect (fixed)
SCI: QFG4: Throwing Rocks at Bonsai Bush at slow speeds crashes
Reported by: | ArthurWalden | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | bonsai bush, rocks, crash, original | |
Cc: | ArthurWalden | Game: | Quest for Glory 4 |
Description
I am using ScummVM version 2.8.0.
I tried throwing rocks at the bonsai bush. The old bug where this sometimes causes the hero to assume a strange pose and then crash the game if you try moving around screen is again occurring. It may primarily occur if you stand close to bonsai bush before clicking the rocks on it.
I am using Ashlancer's patch for QFG4. Again, I don't know if this has anything to do with the recurring bugs.
I am playing the English GOG version of the game.
I am running the game on Windows 10 Home, version 22H2.
Attachments (1)
Change History (3)
by , 10 months ago
Attachment: | qfg4-cd-win.023 added |
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comment:1 by , 8 months ago
Keywords: | original added |
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Priority: | high → normal |
Summary: | SCI: QFG4: Throwing Rocks at Bonsai Bush is Again Causing Crashes (w/Ashlancer) → SCI: QFG4: Throwing Rocks at Bonsai Bush at slow speeds crashes |
comment:2 by , 8 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Fixed in https://github.com/scummvm/scummvm/commit/474ef22e24a4c885532db6f8acdf63c7957e45fe
This fix can be tested by standing close to the rock wall and turning down the speed slider all the way before throwing a rock. All versions of the game are affected.
Thanks for reporting this!
This is a script bug in the original game. It's unrelated to fan patches or the many other bugs in this room. (room 800)
To work around it, turn up the game speed when throwing.
This happens when the game speed slider is set too low when throwing at the tree. If hero is still animating when the message plays, then the throw animation is interrupted and hero is left in a broken state. Walking then crashes. The closer hero is to the tree, the less time he has to complete the animation. Turning up the speed lets the animation complete in time.
This is similar to the projectile bugs in the last room. I remember those being hard to fix and requiring a lot of scratch paper.
Setting to normal as this is yet another QFG4 script bug that occurs in the original.