Opened 10 years ago

Closed 10 years ago

Last modified 10 years ago

#6631 closed defect (fixed)

DRASCULA: Music doesn't play from original directory structure

Reported by: SF/andwan0 Owned by: bluegr
Priority: normal Component: Engine: Drascula
Version: Keywords:
Cc: Game: Drascula


No music, no piano tunes, nothing. Just voice.

Ticket imported from: bugs/6631.

Attachments (1)

drascula-1.0.md5 (1.9 KB ) - added by SF/andwan0 10 years ago.

Download all attachments as: .zip

Change History (10)

comment:1 by digitall, 10 years ago


Firstly, please can you indicate what version of the ScummVM IOS port you are using? This is listed above the logo on the launcher screen.

If this is v1.6.0 or earlier, then please download and install the latest daily build from here and retest please:

Secondly, please can you attach a savegame at a specific place where this occurs to allow easy replication and investigation by the developers?

It is worth comparing this to running in a Win32/OSX/Linux desktop build at the same point to be sure you are not confused about whether music is present.

Thirdly, what IOS device are you using? Please include OS version.

Fourthly, it would be useful for you to attach a text file to this bug listing your Drascula datafiles and the associated file MD5sums so we can eliminate corrupted, damaged or variant datafiles as a cause for this. The output of a tool such as would be optimal.

At least, indicate which of the Drascula language variants you are using from the download page and redownload and compare to ensure that these are not modified.. This includes copying back from your IOS device as FTP can cause naming issues and other file truncations.

Without answers to these points, investigating this problem could be a long and painful process.. please help us here by providing this.

comment:2 by digitall, 10 years ago

Summary: iPad/iPhone port: Music doesn't playDRASCULA / IOS: Music doesn't play

by SF/andwan0, 10 years ago

Attachment: drascula-1.0.md5 added

comment:3 by SF/andwan0, 10 years ago

iOS 5.1.1 (coz it's jailbroken iPad). my current buildbot is 1.7.0git7563-gdc4b9b8

no need for saved game coz it's just at the start of the game. maybe coz iPad/iPhone SCUMM doesn't support mp3 music files?

I tested it on ScummVM windows latest version and can hear music.

comment:4 by digitall, 10 years ago

Summary: DRASCULA / IOS: Music doesn't playDRASCULA: Music doesn't play from original directory structure

comment:5 by digitall, 10 years ago

I checked your MD5 values against my datafiles and was able to construct the same datafile structure.

Music also failed to play here on Linux x86_64 with latest git master, so this is not an IOS specific bug.

Checking with v1.6.0 showed the same problem.

After a little debug checking, I realised that the DRASCULA engine was not picking up the MP3 files from the audio subdirectory.

andwan0: I would suggest that when you tested this on Windows latest version, you had all the datafiles in the same subdirectory, rather than using an audio subdirectory?

Anyway, a workaround for now is to copy all the audio files into the same directory as the rest of the datafiles i.e. Packet.001.

I will look at fixing the engine code to search for audio files in the audio subdirectory i.e. original directory structure in future.

comment:6 by digitall, 10 years ago

Ah... I see. These audio files were originally AudioCD tracks for the original game and thus are supported via AudioCD emulation.

This only supports having the files named as track01.{mp3,ogg,flac}, track02... etc. in the root of the game data directory.


andwan0: Please try moving the track*mp3 files to the same directory as Packet.001 and confirm if this then works fine on both Windows and IOS please?

comment:7 by digitall, 10 years ago

Resolution: worksforme

comment:8 by bluegr, 10 years ago

Owner: set to bluegr
Resolution: worksformefixed
Status: newclosed

comment:9 by bluegr, 10 years ago

Fixed with commit 9c4d086165. The music add-on pack we provide contains the audio tracks in an "audio" folder, without clear indication that they should be copied in the same folder as packet.001. Thus, this case has been added, and music should play correctly in both cases (audio tracks in the same folder as packet.001, or in an "audio" subfolder)

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