Opened 20 years ago
Closed 20 years ago
#2354 closed defect (fixed)
DIG: Last second of .san cutscene is skipped
| Reported by: | SF/diz7 | Owned by: | aquadran |
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| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | The Dig |
Description
When playing The Dig, the ScummVM interpreter skips the last second of the .san cutscenes, at least the end of the audio track.
ScummVM version: 0.8.0 Language of game: English Version of game: CD (I copied all contents to a hard disk) Platform: Win32
Ticket imported from: #1352486. Ticket imported from: bugs/2354.
Change History (15)
comment:1 by , 20 years ago
| Priority: | normal → low |
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comment:2 by , 20 years ago
| Summary: | Interpreter skips last second of .san cutscene → Last second of .san cutscene in The Dig is skipped |
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comment:3 by , 20 years ago
comment:4 by , 20 years ago
| Summary: | Last second of .san cutscene in The Dig is skipped → DIG: Last second of .san cutscene is skipped |
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comment:6 by , 20 years ago
| Owner: | removed |
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| Priority: | low → normal |
comment:7 by , 20 years ago
1. (The Dig) After Brink falls down the pit, you can't hear the end of the last word of Maggie. 2. (Also in Full Throttle) When Ben is catapulted out of the machine, the end of the commentator's words "Can't see any survivors yet" is not heard. You hear only "Can't see..."
comment:8 by , 20 years ago
| Owner: | set to |
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comment:9 by , 20 years ago
i changed code to help solve this problem, please test it from latest svn or wait for next scummvm daily build
comment:10 by , 20 years ago
| Status: | new → pending |
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comment:12 by , 20 years ago
| Status: | pending → new |
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comment:13 by , 20 years ago
it's still valid. it could be fixed by moving smush mixer logic into imuse digital the same as are originaly
comment:14 by , 20 years ago
| Resolution: | → fixed |
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| Status: | new → closed |

Is there any place / .san where this is particularly noticable?