AGI GR: Screen updates handled wrong/unfinished
|Reported by:||raziel-||Owned by:||sev-|
ScummVM 0.12.0svn (Jan 18 2008 09:58:42) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
In the mines, when walking through darkness with the lantern lit. There is only a small part of the surrounding lit, the rest stays dark.
When moving the character, giving a command, like "looK" and clicking the respecive text window away the screen is not updated quites right.
I encountered two different behaviours in the same place:
1) The screen will go completely dark when the text winddow comes up (like in the screenshot with Jerrod on the ladder and the command "look" - He sees the shaft and tells so, but the lantern seems to be extinguished for that moment - happens in other shafts too)
2) All "moveable" objects (like the "pick" or any of the gold in the walls) will pop out of the darkness once the text window has been clicked away. Thats just not right and looks ugly
Gold Rush! (1.01 1989-01-13 aka 2.05 1989-03-09/Amiga/English)
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1875209. Ticket imported from: bugs/3574.