AGI GR: Screen updates handled wrong/unfinished
|Reported by:||raziel-||Owned by:||sev-|
ScummVM 0.12.0svn (Jan 18 2008 09:58:42)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2
In the mines, when walking through darkness with the
lantern lit. There is only a small part of the
surrounding lit, the rest stays dark.
When moving the character, giving a command, like
"looK" and clicking the respecive text window away
the screen is not updated quites right.
I encountered two different behaviours in the same place:
1) The screen will go completely dark when the text
winddow comes up (like in the screenshot with Jerrod
on the ladder and the command "look" - He sees the
shaft and tells so, but the lantern seems to be
extinguished for that moment - happens in other shafts
2) All "moveable" objects (like the "pick" or any of
the gold in the walls) will pop out of the darkness
once the text window has been clicked away. Thats just
not right and looks ugly
Gold Rush! (1.01 1989-01-13 aka 2.05 1989-03-09/Amiga/English)
gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1875209. Ticket imported from: bugs/3574.