Opened 12 years ago

Closed 9 years ago

#3574 closed defect (fixed)

AGI GR: Screen updates handled wrong/unfinished

Reported by: raziel- Owned by: sev-
Priority: normal Component: Engine: AGI
Keywords: Cc:
Game: Goldrush

Description

ScummVM 0.12.0svn (Jan 18 2008 09:58:42)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2

In the mines, when walking through darkness with the
lantern lit. There is only a small part of the
surrounding lit, the rest stays dark.

When moving the character, giving a command, like
"looK" and clicking the respecive text window away
the screen is not updated quites right.

I encountered two different behaviours in the same place:

1) The screen will go completely dark when the text
winddow comes up (like in the screenshot with Jerrod
on the ladder and the command "look" - He sees the
shaft and tells so, but the lantern seems to be
extinguished for that moment - happens in other shafts
too)

2) All "moveable" objects (like the "pick" or any of
the gold in the walls) will pop out of the darkness
once the text window has been clicked away. Thats just
not right and looks ugly

Gold Rush! (1.01 1989-01-13 aka 2.05 1989-03-09/Amiga/English)

AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)

Ticket imported from: #1875209. Ticket imported from: bugs/3574.

Attachments (3)

AGI_GR_Screen_Update_Glitch_1.png (3.5 KB) - added by raziel- 12 years ago.
Complete Darkness
AGI_GR_Screen_Update_Glitch_2.png (5.2 KB) - added by raziel- 12 years ago.
The gold above Jerrod shouldn't be visible
goldrush-amiga.025 (1.4 KB) - added by raziel- 10 years ago.
In the mines

Download all attachments as: .zip

Change History (12)

Changed 12 years ago by raziel-

Complete Darkness

Changed 12 years ago by raziel-

The gold above Jerrod shouldn't be visible

comment:1 Changed 12 years ago by raziel-

btw: the objects popping up will go away once the character
is moved again, so maybe it just needs another screen redraw?
File Added: AGI_GR_Screen_Update_Glitch_2.png

comment:2 Changed 12 years ago by SF/buddha_

Having played around in the mines in the original
Amiga version using WinUAE I can say that it uses
a blinking effect when the lantern is lit. What I
mean is that the ego and a bit of its surroundings
is normally shown when the lantern is lit but when
you move around everything goes black at seemingly
random intervals and then is shown again. This
blinking behaviour would seem like the logical
problem maker for this bug. Don't know if a
similar effect is used in the PC-version.

Another way to bring up a faulty behaviour in
ScummVM is to run around in the mines with the
lantern lit and then go into the menus and
move around in the menus, it makes the whole
screen area seem lit although it shouldn't
look like that.

comment:3 Changed 10 years ago by sev-

I need the saves, as I am not very well familiar with Gold Rush! Could you, please, provide saves at the respective places?

comment:4 Changed 10 years ago by sev-

Owner: set to sev-

Changed 10 years ago by raziel-

Attachment: goldrush-amiga.025 added

In the mines

comment:5 Changed 10 years ago by raziel-

Its far better with your latest commits, but still needs some polishing.

There is this ugly block of light beside (right and sometimes left) of the newly lit area on top (when Jake goes upwards)

comment:6 Changed 10 years ago by sev-

Can you somehow provide me the movie how it looked in the original or at least serie of the screenhosts?

Or do you mean that the lit area should always be square-shaped there?

comment:7 Changed 10 years ago by raziel-

>Or do you mean that the lit area should always be square-shaped there?

Exactly :-)

comment:8 Changed 9 years ago by sev-

Resolution: fixed
Status: newclosed

comment:9 Changed 9 years ago by sev-

I improved the output, and it seems to be the maximum possible with current rendering pipeline. Closing

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