Opened 9 months ago

Closed 5 months ago

#12409 closed defect (fixed)

WIN32: Cannot add games from non Ascii path

Reported by: ZvikaZ Owned by: sluicebox
Priority: normal Component: Port: Win32
Version: Keywords: i18n
Cc: Game:


When adding a game that has a Hebrew letters (and probably, any other non standard ascii encoding) in its path, the game seems to be detected, an 'edit game' dialog is opened - but it has wrong path in Paths\Game Path:.
If the dialog is approved, the game is added to the games list, but grayed out.
When starting the game, it says: Error running game: Path not a directory.

In Linux (CentOS 7) it works (it has some font problem, so the Hebrew part of the path is shown as blanks under 'Game Path' menu, but that's minor, unrelated, issue).

Note: this is a regression, as it worked at release 2.2.0

Debugging this, I see that at
backends\dialogs\win32\win32-dialogs.cpp , line 93

	HRESULT hr = item->GetDisplayName(SIGDN_FILESYSPATH, &name);

name (which is a LPWSTR) is encoded with UTF-16, and at lines 95-96:

		char *str = Win32::unicodeToAnsi(name);
		path = Common::String(str);

it's transformed to a Common::String, encoded with Windows-1255 (my local computer encoding).

I think that at this point, it should have been transformed to UTF-8 instead.
Furthermore, there are few functions that translate from LPWSTR (Windows UTF-16) to local's computer ansi, and back - and I think they should all translate to UTF-8, and back, instead. tries to solve this.

Change History (2)

comment:1 by ZvikaZ, 9 months ago

Type: patchdefect

comment:2 by sluicebox, 5 months ago

Owner: set to sluicebox
Resolution: fixed
Status: newclosed

Fixed with UNICODE support in Windows builds, which is now enabled by default:

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