Opened 18 years ago
Closed 18 years ago
#2701 closed defect (fixed)
FOA: Scroll effect glitch
Reported by: | eriktorbjorn | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
Latest 0.9.0 SVN English talkie version
Before reaching the center of Atlantis, there's a brief cutscene, that ends with a scroll down effect. Just before the effect starts, the screen is blanked. We had a similar problem in Fatty Bear's birthday surprise, but that has supposedly been fixed now.
I've attached a savegame. Simply walk off the screen to the right.
Ticket imported from: #1509006. Ticket imported from: bugs/2701.
Attachments (2)
Change History (5)
by , 18 years ago
Attachment: | atlantisa.s45 added |
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comment:1 by , 18 years ago
This is caused by my change, to fix that similar issue in fbear.
I really think we need to restore the original method to moving screen when scrollEffect is used, to cover all cases but make it SCUMM engines specific this time.
comment:2 by , 18 years ago
I have attached patch to revert scrollEffect() back to the original method, using the move_screen() function from SDL backend.
The method used for _scrollBuffer is too unreliable, since the screen can change, between _screenBuffer been set and scrollEffect() been called.
comment:3 by , 18 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Savegame near glitch