Opened 21 years ago
Closed 21 years ago
#552 closed defect (fixed)
LOOM: Bobbin seems to walk
|Reported by:||SF/andrej4000||Owned by:||eriktorbjorn|
After Bobbin slept gets his distaff and stands up, a "going" animation is shown. However it doesn't affect the gamplay and after doing somthing the bug diappears.
Ticket imported from: #635467. Ticket imported from: bugs/552.
Change History (10)
comment:1 by , 21 years ago
|Priority:||normal → low|
|Summary:||LOOM: Bibbin seems to work → LOOM: Bibbin seems to walk|
comment:2 by , 21 years ago
comment:3 by , 21 years ago
|Summary:||LOOM: Bibbin seems to walk → LOOM: Bobbin seems to walk|
comment:4 by , 21 years ago
This can be fixed with the same hack that was used to fix the "healing Rusty" glitches (see bug #609716). I'll submit a patch.
comment:5 by , 21 years ago
Was this ever fixed in CVS?
comment:6 by , 21 years ago
comment:7 by , 21 years ago
I don't think so. It's been a while since I checked.
comment:8 by , 21 years ago
I've found a few ways to work around this bug, but the one that looks most promising so far is in Actor::turnToDirection(). If I change the line "moving = MF_TURN;" to "moving |= MF_TURN;", the problem seems to go away.
I haven't yet had the time to test if it has any other consequences (good or bad). In particular, I'm going to check if it fixes bug #558236 so that the ugly workaround can be removed.
comment:9 by , 21 years ago
|Status:||new → closed|
comment:10 by , 21 years ago
fixed in CVS
This is also mentioned as part of bug #605970 ("LOOM: silly walks"), so at least it isn't something that's been introduced recently.