Opened 6 months ago

Closed 5 months ago

#12625 closed defect (fixed)

TRECISION: Graphical glitches after cutscene

Reported by: Kurufinwe21 Owned by: bluegr
Priority: normal Component: Engine: Trecision
Version: Keywords:
Cc: Game: Nightlong: Union City Conspiracy

Description

ScummVM 2.3.0git18721-g8c0c91fe94 (Jun 12 2021 03:56:50) on Windows 10 21H1 64-bit.

Playing Nightlong (Windows, French version, i.e. English voices with French UI/subtitles).

In Rotmall, after getting the bottle of Château-Laffitte, a cutscene plays (a news report about the subway lines getting closed).

After that cutscene, extensive graphical glitches appear (see attached screenshot). Going to another screen (including the game's menu) clears the glitches.

The glitches appear regardless of whether the cutscene was skipped or watched uninterrupted.

Attachments (2)

scummvm-nl-win-fr-00003.png (392.5 KB ) - added by Kurufinwe21 6 months ago.
Screenshot
nl-win-fr.003 (41.7 KB ) - added by Kurufinwe21 6 months ago.
Savegame. Move south to start the cutscene and trigger the glitch.

Download all attachments as: .zip

Change History (3)

by Kurufinwe21, 6 months ago

Attachment: scummvm-nl-win-fr-00003.png added

Screenshot

by Kurufinwe21, 6 months ago

Attachment: nl-win-fr.003 added

Savegame. Move south to start the cutscene and trigger the glitch.

comment:1 by bluegr, 5 months ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

Thanks for your report!

The issue here was that an object of another room (the gates that appear in the subway) is made visible after this cutscene, but the object refreshing code was incorrectly trying to draw it in the current room.

The relevant fix is in commit 95cec5019518e3154a44ca346fdf173c1f6eaad2:
https://github.com/scummvm/scummvm/commit/95cec5019518e3154a44ca346fdf173c1f6eaad2

The fix will be available in the next daily version of ScummVM.

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