Opened 20 years ago
Closed 20 years ago
#1746 closed defect (fixed)
BS1: German version crashes. Speech-related?
Reported by: | eriktorbjorn | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: Sword1 |
Version: | Keywords: | ||
Cc: | Game: | Broken Sword 1 |
Description
Seen on the Help forum:
By: jareth2 - jareth2
Broken Sword I crashes with segfault
2004-08-29 16:44
I am playing the german version of Broken Sword I (Baphomets Fluch). In at least two occasions scummvm crashes with a "segmentation fault, sdl parachute deployed" (showing the gruber card to lobineau, asking the old man in the pub about the ghost).
By: Florian Zeitz - florob
RE: Broken Sword I crashes with segfault
2004-08-29 18:42
This seems to only occur with current CVS, if you want to play past that points play with 0.6.1b.
In case a developer wants to look in this and it's not allready know gdb says: Program received signal SIGSEGV, Segmentation fault. 0x005386b1 in Sword1::Sound::uncompressSpeech(unsigned, unsigned, unsigned*) ( this=0x207b610, index=62453052, cSize=3959, size=0x22fa18) at sword1/sound.cpp:206 206 *dstPos++ = srcData[srcPos]; (gdb) warning: HEAP[scummvm.exe]: warning: Invalid allocation size - FFD60000 (exceeded 7ffdefff)
By: Torbjörn Andersson - eriktorbjorn
RE: Broken Sword I crashes with segfault
2004-08-29 19:57
The only thing I'm aware of that's changed recently in that part of the code was when kirben added support for speech in the demo. That change can be seen at http://cvs.sourceforge.net/viewcvs.py/scummvm/scummvm/sword1/sound.cpp?r1=1.26&r2=1.27
However, apart from not knowing enough about the BS1 engine, I don't have the German version to test with. Anyway, it'd be much better if this discussion was being held in the bug tracker instead, where there is less chance of it being lost in the noise.
Ticket imported from: #1018659. Ticket imported from: bugs/1746.
Attachments (1)
Change History (9)
comment:1 by , 20 years ago
Owner: | set to |
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comment:2 by , 20 years ago
comment:3 by , 20 years ago
Yes I think my changes would be the cause of the crashes, I just used that check since we have no separate target. I didn't think it would be triggered in full game either, but sounds like it is. So would be best to add a separate demo target.
comment:4 by , 20 years ago
Something like this patch, then? I don't have the demo available at the moment, so I can't test it.
comment:5 by , 20 years ago
At least the Game itself seems to work again, but I don't have the demo either. BTW why is the Game Demos section saying the demo is not going to be supported?
comment:6 by , 20 years ago
Oh and did you notice we are talking about Bug No.1001288 we have a bug report twice here.
comment:7 by , 20 years ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
comment:8 by , 20 years ago
Patch works fine, so I added it to ScummVM cvs.
The Broken Sword 1 demo is listed as not been supported, as it was thought there were some resource differences, which no one was interested in looking into. Although I have not noticed any so far when browsing disassemble of the demo.
Kirben, do you think that change could have anything to do with it? I don't know that much about the compression scheme BS1 uses. Could there be cases where the "compressed" version legitimately is bigger than the uncompressed one?
(In BS2 it couldn't happen: There the first sample is stored as two bytes, and all subsequent ones as one byte each, so the compression rate would always be close to 50%. Except, of course, for extremely short sounds.)