PSP: DISCWORLD: In-game cursor goes past screen
|Reported by:||SF/nitrus||Owned by:||bluegr|
When you press select on the PSP, and the virtual keyboard is on, if you move the analog, the in-game cursor is allowed to move past the screen boundary, and it's very easy to lose it since it moves with an incremental speed. The cursor from the ScummVM's GUI works fine. This does not happen with other games like Simon the Sorcerer for example, where the in-game cursor is locked while the virtual keyboard is active.
IMHO something like "if the game is Discworld and platform is PSP and the Virtual keyboard is ON, lock the in-game cursor at it's current location" should work.
Ticket imported from: #3613765. Ticket imported from: bugs/6335.