Opened 15 years ago

Closed 15 years ago

Last modified 15 years ago

#1513 closed defect (fixed)

BS1: Missing cursor in the savegame dialog.

Reported by: SF/helh Owned by: lavosspawn
Priority: normal Component: Engine: Sword1
Keywords: Cc:
Game: Broken Sword 1

Description

There used to be a blinking cursor in the "Save"-dialog
whenever I clicked on a savegame slot, at least with
the original interpreter there is one.
Currently, by clicking on a savegame slot, it
gets "highlighted" with no cursor present. It made me
believe something was wrong, although i only had to
type in a name and then press "save".
I was told that BS2 has this blinking cursor, so I guess it
just got lost somehow, but I don't know since when this
error occurs.

Specs:
Windows XP
ScummVM Windows Daily build March 2 2004 23:42:00
English version of Broken Sword 1

Ticket imported from: #908679. Ticket imported from: bugs/1513.

Change History (7)

comment:1 Changed 15 years ago by eriktorbjorn

Owner: set to lavosspawn

comment:2 Changed 15 years ago by eriktorbjorn

It's true that the blinking cursor is there in BS2.
Unfortunately, BS1 and BS2 don't share any code except for
the ScummVM infrastructure.

Assigning to lavosspawn, since he wrote the current BS1
control panel code.

comment:3 Changed 15 years ago by Kirben

Summary: Missing cursor in the savegame dialog.BS1: Missing cursor in the savegame dialog.

comment:4 Changed 15 years ago by eriktorbjorn

Another thing missing from the BS1 save/restore dialog is
that the savegames aren't numbered.

comment:5 Changed 15 years ago by eriktorbjorn

Another few things the save/restore dialog could handle better:

* You should be able to press and hold down a scroll button
to scroll several lines/screens. As it is now, I believe you
have to press the button once for each line/screen.

* The length of the savegame name should be limited, not
just by the number of characters but by the width of the
string. Right now you can type a name wider than the input
field, if you use wide characters such as "W".

* The save/restore slots react both when you press and
release the button, which can lead to glitches where for
instance the button pops back up but the text inside it
remains red.

* It'd be nice if you could use the mouse wheel to scroll
the savegame list.

I believe the BS2 save/restore dialog handles all these
things, but unfortunately the code base is just too
different to borrow any code directly. (In both cases, the
original code was replaced with brand new code, but by two
different persons.)

comment:6 Changed 15 years ago by eriktorbjorn

I guess lavosspawn's been too busy to look at this, so I've
added blinking cursor, numbered savegame slots and mouse
wheel support myself. There are still things I would like to
see fixed, but this should take care of the most obvious
deficiencies.

I hope this patch will be allowed in 0.6.1, but I don't know
for sure.

comment:7 Changed 15 years ago by eriktorbjorn

Resolution: fixed
Status: newclosed
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