Opened 15 years ago

Closed 15 years ago

Last modified 12 months ago

#1657 closed defect (fixed)

DIG: Segmentation fault, whn going to the eye with the "dog"

Reported by: SF/ys_ Owned by: aquadran
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: The Dig


A debug6 reveals this:

Locking mutex IMuseDigital::callback()
Fade: sound(257), Vol(16)
getDataFromRegion() region:1, offset:42336, size:1323,
getDataFromRegion() region:4, offset:2271378,
size:2646, numRegions:6
Unlocking mutex IMuseDigital::callback()
BundleMgr::decompressSampleByName() Failed finding
voice EYEHUB.002
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

This occurs when Maggie is already dead, the alien
device that opens the eye is activated and then if you
try to go to the eye by the light bridge a guardian dog
appears and Low runs out. Then, if you come back to the
eye ScummVM CRASHES with this stuff. It seems it has
some difficult finding a voice -must be the "Grrrrrrr"
from the guardian dog-.

Well... since going there a second time isn't very
useful it isn't too bad, but a bug is a bug and someone
who didn't know that would turn mad -- well, not
really... holy autosaves!.

I don't know if a debug9 or backtrace would be useful,
the problem seems obvious. But if they would, I'll make

Attached a savegame. Just go to the light bridge and
enjoy the crash.

Config? Same as always...
scummvm cvs 20040607
compiled with gcc 3.3 in a debian testing/unstable box
the dig: spanish version, spanish speech.

I feel sorry if someone can't understand me, since I'm
not an English native speaker. I'll try to explain it
again 100 more times if neccessary. Just say it to me.

Ticket imported from: #970448. Ticket imported from: bugs/1657.

Attachments (1)

dig.s28 (25.6 KB ) - added by SF/ys_ 15 years ago.

Download all attachments as: .zip

Change History (4)

by SF/ys_, 15 years ago

Attachment: dig.s28 added

comment:1 by aquadran, 15 years ago

Owner: set to aquadran

comment:2 by aquadran, 15 years ago

Resolution: fixed
Status: newclosed

comment:3 by digitall, 12 months ago

Component: Engine: SCUMM
Game: The Dig
Note: See TracTickets for help on using tickets.