Opened 4 years ago
Closed 4 years ago
#11703 closed defect (fixed)
XEEN: Graphics glitch on edge of world view
Reported by: | dreammaster | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: MM: Xeen |
Version: | Keywords: | ||
Cc: | Game: | Might and Magic: World of Xeen |
Description
Fight vs 3 armadillos results in graphics glitch at the border of the world view. Part of the grey border will stay red after the battle
- Similar glitch for fight with minotaurs
Attachments (2)
Change History (7)
by , 4 years ago
Attachment: | worldofxeen.002 added |
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comment:1 by , 4 years ago
Owner: | set to |
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Resolution: | → worksforme |
Status: | new → pending |
comment:2 by , 4 years ago
Resolution: | worksforme |
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Status: | pending → new |
by , 4 years ago
Attachment: | armadillo.png added |
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comment:3 by , 4 years ago
I added a screenshot with graphic glitch. The coloring of the border happened after casting "mass distortion" and hitting all three armadillos.
comment:4 by , 4 years ago
Aha. Thanks to the clue about mass distortion, I was able to replicate the problem to one of the specific sprite drawers that draws the monster as hit using a slight random offset for each pixel. Which wasn't using the left/right world edge scene area clipping that the normal sprite drawing uses.
comment:5 by , 4 years ago
Resolution: | → fixed |
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Status: | new → closed |
This was reported in the forums by Manny79. I've attached a save just before a fight with 3 armadillos, but haven't been able to replicate any visual glitch.