Opened 4 years ago

Last modified 8 weeks ago

#9682 new defect

GOB: Goblins Quest 3 - graphic issue on first level

Reported by: joshas Owned by:
Priority: low Component: Engine: Gob
Version: Keywords:
Cc: Game: Goblins 3


In first level on far right side of screen there is a railing displayed, which should not be there. Compare attached screenshots from ScummVM (1.9.0, same issue with current daily build) and DosBox.

Attachments (2)

gob3_scummvm.png (25.0 KB ) - added by joshas 4 years ago.
gob3_dosbox.png (21.1 KB ) - added by joshas 4 years ago.

Download all attachments as: .zip

Change History (5)

by joshas, 4 years ago

Attachment: gob3_scummvm.png added


by joshas, 4 years ago

Attachment: gob3_dosbox.png added


comment:1 by joshas, 4 years ago

Game version:
Goblins Quest 3
March 17, 1994

comment:2 by raziel-, 9 months ago

Summary: GOB3: graphics issues on first levelGOB: Goblins Quest 3 - graphic issue on first level

ScummVM 2.2.0git (Jul 15 2020 10:24:49)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG cloud (servers, local)

The issue is still there with above version of ScummVM.

Goblins Quest 3 CD (v1.000/DOS/English (US))

AmigaOS4 - PPC - SDL - BE

comment:3 by theruler, 8 weeks ago

It should have to do with the animation of blunt that jumps down from the head to the hand. That it is slight offset and doesn't show the stretching nose.
It occurs even on the italian version and scummvm windows 64bit latest build (15 feb 2021).

here is the exact point (from a 2017 walkthrough):

Hope it helps, the bug is 4 years old now.

Last edited 8 weeks ago by theruler (previous) (diff)
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