#4105 closed defect (fixed)
DW: music won't play
Reported by: | SF/meddlingmonk | Owned by: | wjp |
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Priority: | normal | Component: | Engine: Tinsel |
Version: | Keywords: | ||
Cc: | Game: | Discworld |
Description
Self-built binaries on two machines: a PPC Mac and a PC running Fedora 10. All latest dev tools available are on both machines. On both computers Discworld music will not play, neither the original MIDI nor the enhanced-music ogg files. Voice and SFX work. Music plays with Discworld II (and all other games I have in ScummVM). No errors are output on either machine. Haven't noticed any compile errors.
Ticket imported from: #2531282. Ticket imported from: bugs/4105.
Change History (6)
comment:1 by , 16 years ago
Summary: | Discworld music won't play → DW: music won't play |
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comment:2 by , 16 years ago
comment:3 by , 16 years ago
Prepending 'track' to all the ogg files fixes that problem. I jumped on the ogg files because MIDI music wasn't playing (more exactly, after MIDI stopped playing...it once did several builds ago), and I've confirmed that the MIDI music still won't play by removing the renamed ogg files from my discworld folder. So what's happening? Is it looking for oggs first, audio CD second and assuming it's playing no matter what and giving MIDI a miss altogether?
comment:4 by , 16 years ago
Yes, that's what's currently happening. I'm glad the 'track' fixed the enhanced audio. We'll have to fix the remaining MIDI problem.
Thanks for reporting this.
comment:6 by , 16 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
The enhanced-music ogg files need to be named track01.ogg, track02.ogg, etc... I believe the currently downloadable tracks are named 01.ogg, 02.ogg, etc...
As for the MIDI not working: after it fails to find the .ogg tracks, it tries to fall back to trying to play a real audio CD. This is made to look successful whether or not it actually could play a CD track. (Maybe because of timing issues in other games? Unsure.)