DIG: Mouseover texts at wrong Y-coordinate in "tall" rooms
|Reported by:||eriktorbjorn||Owned by:||aquadran|
The mouseover texts - I believe they're drawn by drawDescString() - are drawn at the wrong Y-coordinate in rooms that are taller than the screen. It looks like they're always drawn at the same spot, regardless which part of the room is visible. This can be seen when exploring the underground area of Atilla, early in the game.
It's probably just a matter of adding an offset - the camera position, perhaps - but I don't know this part of the code well enough yet to fix it myself.
The version I tried was the March 25 CVS snapshot.
Ticket imported from: #709918. Ticket imported from: bugs/726.