INDY3: Disable saving like the original game did
|Reported by:||JohnnyWalkerDesign||Owned by:||JohnnyWalkerDesign|
|Cc:||Game:||Indiana Jones 3|
Description (last modified by )
In Indiana Jones and the Last Crusade the original game deliberately prevents you from saving during the three challenges. It is part of the gameplay and the original design of the game. Other supported games have moments when you can't save too, and these are respected by ScummVM (see Cruise for a Corpse).
ScummVM, however, ignores this restriction for Last Crusade, allowing the user to take a snapshot at any moment. While this can be fun, it is also essentially breaking the intended gameplay experience.
The lack of ability to save is supposed to make that part of the game feel more intense.
Being allowed to save during the three trials also creates bugs. For example, during the third trial the player must click on the other side of the chasm without hesitation. If they delay, Indy will fall.
With ScummVM the user can save after the required time has passed, and be unaware of that the puzzle is impossible to solve. Subsequent save states now leave it impossible for Indy to cross. (This happened to a friend of mine recently -- took forever for me to realise what had caused the problem.)
My request is to disable the ability to save during the three trials, just like the original game designers intended.
(Note: As a compromise, possibly put in an option in the GUI to allow saving during the trials, for advanced players who wish to experiment.)
Change History (7)
comment:4 by , 3 months ago
|Summary:||Disable saving like the original game did → INDY3: Disable saving like the original game did|