SCUMM: Speech cut after calling menu in Freddi Fish games
|Reported by:||SF/greencis||Owned by:||BenCastricum|
|Game:||Freddi Fish 3|
WinXP 32bit, ScummVM 1.7.0git540-g49ec202 (Jun 15 2013 07:44:11)
Android 2.3.6, ScummVM 1.7.0git540-g49ec202 (Jun 15 2013 06:13:14)
In Freddi Fish 1-4 and Water Worries, when a speech plays, if you call main menu, wait some time amount (let's call it T seconds) and then back to game, the speech will continue, but it will be cut at T seconds from the end. In other words, the timer of the speech isn't stopped when you call the menu, but the sound is stopped. And when you resume the game, the speech and the timer are out of sync, and the timer ends earlier than sound. I didn't manage to reproduce that in FT and SamNMax.
Ticket imported from: #3614506. Ticket imported from: bugs/6352.