#5182 closed defect (fixed)
KQ5 EGA: Corrupt graphics entering harpies' island
Reported by: | SF/philohippus | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | King's Quest 5 |
Description
King's Quest V: Absence Makes the Heart Go Yonder (EGA/DOS/English), version 0.000.055 ScummVM 1.2.0svn51823
Situation: Approaching the island Bug: Missing mountain graphics. Not present in DosBox.
Attached savegame and screenshot
Ticket imported from: #3041044. Ticket imported from: bugs/5182.
Attachments (2)
Change History (10)
by , 14 years ago
Attachment: | KQ5EGAScreenshot.png added |
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comment:3 by , 14 years ago
It seems that this bug is somehow caused by the way we handle priority in the picture drawing code (vector floodfill routines), in particular GfxPicture::vectorFloodFill() inside sci/graphics/picture.cpp
comment:5 by , 14 years ago
I tried to put some color clipping code in GfxPicture::vectorFloodFill(), clipping display colors to 0-15 (like in kGraphDrawLine(), kGraphFillBoxAny() and kNewWindow()). This fixes the flood fill for that scene, although the lines surrounding the flood fill are still white. Is this the proper solution for this bug, though? m_kiewitz?
comment:6 by , 14 years ago
Owner: | set to |
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comment:8 by , 14 years ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
Screenshot