Opened 18 years ago

Closed 17 years ago

Last modified 17 years ago

#2758 closed defect (fixed)

ZAK FM-TOWNS: Zak walking through altar stone

Reported by: (none) Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Zak McKracken

Description

ScummVM 0.10.0svn (Jul 23 2006 15:32:43) Features compiled in: Vorbis FLAC MP3 zLib MPEG2

At Stonehenge, click underneath Annie, so that Zak will walk down, you'll see that he is drawn slightly inside the altar stone, pic follows

AmigaOS4, gcc version 4.0.2 (AmigaOS build 20051012)

Ticket imported from: #1527672. Ticket imported from: bugs/2758.

Attachments (3)

zakTowns.s13 (18.9 KB ) - added by SF/*anonymous 18 years ago.
Just walk down (click underneath Annie)
Altar.jpg (37.6 KB ) - added by SF/*anonymous 18 years ago.
See the body and feet are IN the stone
Annie.jpg (36.0 KB ) - added by SF/*anonymous 18 years ago.
Annie does it too

Download all attachments as: .zip

Change History (10)

by SF/*anonymous, 18 years ago

Attachment: zakTowns.s13 added

Just walk down (click underneath Annie)

comment:1 by (none), 18 years ago

Summary: KAK FM-Towns: Zak walking through altar stoneZAK FM-Towns: Zak walking through altar stone

by SF/*anonymous, 18 years ago

Attachment: Altar.jpg added

See the body and feet are IN the stone

comment:2 by (none), 18 years ago

Just wanted to add ... Annie does it too

comment:3 by (none), 18 years ago

Only the left part of the altar is affected, the right part of the stone works as expected.

by SF/*anonymous, 18 years ago

Attachment: Annie.jpg added

Annie does it too

comment:4 by lordhoto, 17 years ago

Summary: ZAK FM-Towns: Zak walking through altar stoneZAK FM-TOWNS: Zak walking through altar stone

comment:5 by fingolfin, 17 years ago

I can reproduce the problem, it's clearly bug in our walk code. Zak is in box 8 at this point, and by clicking below Annie, you tell him to move to box 5. The walk matrix indicates that can be done by going via box 4. Well, Zak does that, but the problem is that instead of leaving box 8 via its left most end (the point closest to box 4, and just left of the altar), he leaves the box *directly*. This results in the wrong behavior.

comment:6 by fingolfin, 17 years ago

Fixed in Subversion, next daily build should have the fix.

comment:7 by fingolfin, 17 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed
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