Opened 17 years ago

Closed 17 years ago

#3063 closed defect (fixed)

KQ4: Dwarf sequence bugs

Reported by: SF/jonww Owned by: bluegr
Priority: normal Component: Engine: AGI
Version: Keywords:
Cc: Game: King's Quest 4

Description

ScummVM version: ScummVM 0.10.0svn (Feb 13 2007 00:03:03)

Bug details:

Soup bowls do not disappear when dwarfs take them until the last soup bowls are taken.

Last dwarf disappears behind Rosella when he walks in front of her with soup.

Black marks appear instead of soup bowls when dwarfs leave.

Language of game: English

Version of game: King's Quest IV: The Perils of Rosella (2.0 1988-07-27 3.5"/DOS/English)

Platform and Compiler: Win32

Ticket imported from: #1660162. Ticket imported from: bugs/3063.

Attachments (2)

kq4.000 (1.1 KB ) - added by SF/jonww 17 years ago.
Outside Dwarf House
KQ4SG.1 (3.8 KB ) - added by SF/jonww 17 years ago.
DOSBOX Dwarf Sequence

Download all attachments as: .zip

Change History (8)

comment:1 by SF/jonww, 17 years ago

Summary: King's Quest 4 Dwarf sequenceKQ4: Dwarf sequence bugs

comment:2 by sev-, 17 years ago

May you attach the save game?

by SF/jonww, 17 years ago

Attachment: kq4.000 added

Outside Dwarf House

comment:3 by SF/jonww, 17 years ago

I tested to see if you can restore it inside the dwarf house, but I wasn't able to so I saved the game outside the dwarf house with the door open. Walk into the house and type "clean" File Added: kq4.000

by SF/jonww, 17 years ago

Attachment: KQ4SG.1 added

DOSBOX Dwarf Sequence

comment:4 by SF/jonww, 17 years ago

File Added: KQ4SG.1

comment:5 by bluegr, 17 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

comment:6 by bluegr, 17 years ago

This is actually 3 bugs merged in 1:

"Soup bowls do not disappear when dwarfs take them until the last soup bowls are taken" - Fixed in the latest SVN

"Last dwarf disappears behind Rosella when he walks in front of her with soup" - Still occurs, a sprite priority issue

"Black marks appear instead of soup bowls when dwarfs leave" - Fixed in the latest SVN

I'm closing this and I'm creating another bug report for the dwarf sprite priority issue

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