Opened 14 years ago

Closed 9 years ago

#2556 closed defect (fixed)

INDY3VGA: giant Henry Jones sr.

Reported by: SF/j_schreiber Owned by: fingolfin
Priority: low Component: Engine: SCUMM
Keywords: Cc:
Game: Indiana Jones 3


after downloading ScummVM 0.9.0svn for Mac OS X, I
encountered a funny graphic bug in an Indy 3 savegame:
Indys father has the size of a giant.

It´s the german vga version of the game that came with
the 10 adventure pack.

I didn´t encounter that bug in any other indy3 savegame.
Neither did I find it in MI2 for example.


Ticket imported from: #1463598. Ticket imported from: bugs/2556.

Attachments (1)

indy3.s37 (13.8 KB ) - added by SF/j_schreiber 14 years ago.

Download all attachments as: .zip

Change History (15)

comment:1 by fingolfin, 14 years ago

Interesting. But unfortunately, the only thing the savegame tells us is that it was,
by some unknown reason, corrupted.

Do you by chance have a savegame from right *before* the bug occured, from
which one can reproduce it? I.e. made in the scene right before this one, for

comment:2 by fingolfin, 14 years ago

Summary: MAC OSX, giant Henry Jones sr.INDY3VGA: giant Henry Jones sr.

comment:3 by SF/j_schreiber, 14 years ago


here is another savegame which was created right before the
game-screen in which the graphic bug occured. Hope you can
use it.


by SF/j_schreiber, 14 years ago

Attachment: indy3.s37 added


comment:4 by fingolfin, 14 years ago

Thanks, that should help. I don't have time to look into this myself right now,
but hopefully somebody else will, and if not, I'll work on it eventually :-)

comment:5 by fingolfin, 14 years ago

After a quick glance at this, it seems that script
56 is responsible for letting Indy Sr. trail Indy
Jr.. To be precise, in the second savegame, you
start out in room 77 (behind the castle). If you
then walk to the front of the castle (room 12),
then initially only Indy Jr appears, but after a
moment, he is followed by Indy Sr., in a "giant"
(i.e. unscaled) version.

Now, the entry script of room 12 is only placing
Indy Jr (and changing him to his small form). It
doesn't do anything about Indy Sr., and as far as
I can tell, he is placed in room 12 by script 56,
which is responsible for making sure that Indy Sr.
always follows on Indy Jr.'s tails.

Now, script 56 doesn't seem to be aware of any
scale or costume changes. I am not sure how this
is supposed to work correctly. Maybe the bug is
that you shouldn't be able to move to the front of
the castle at that point (note also: When you go
to the front of the castle, then enter the castle,
you can't go back out again, as Indy Jr complains
about lots of soldiers standing outside. Which
seems odd, given that we just *came* from there...

comment:6 by SF/j_schreiber, 14 years ago

Hi fingolfin,

its nice to see that you invested so much of your time and
dived into this. Thanks so much. But I think this is not the
kind of bug that has to be erased. Maybe it was a wrong
idea of mine to post it here. Its just a funny thing you
know? But I thought maybe this effect could be more worse at
other users, so I reported it here.

Thanks again

comment:7 by fingolfin, 14 years ago

No worries :-). This is exactly the place to report such bugs. We may indeed
decide to ignore it, but not after carefully investigating whether this is a bug in
ScummVM, or in the data files... In the former case, it should be fixed. And even
in the latter case, we often add workarounds (and hence many bugs that
occured in the game as played with the "original" engine do not occur when
using ScummVM).

comment:8 by fingolfin, 13 years ago

Priority: normallow

comment:9 by SF/mthreepwood, 13 years ago

I have also replicated this bug, but in another place. I had
a saved game when Indy is outside of Castle Brunwald when he
first arrives. When I load it two things happen:

1. The butler never appears
2. Indy remains large in the hallways

Maybe it's a bad save?

comment:10 by SF/sonybonds, 13 years ago

I am using the current version 0.10.0SVN. The German VGA version of Indy 3 (censored version from the German Lucas collection) displays a too large Indy while walking in the Brunwald hallways. Here is a screenshot of the problem:

But the German soldiers in the hallway seem to have the right size...

comment:11 by SF/sonybonds, 13 years ago

Running into a soldier while walking the Brunwald hallways produces a crash. The last thing I get to see is the room where Indy is supposed to fight or to fool the soldier.

comment:12 by fingolfin, 13 years ago

If you encounter bugs, please report them properly -- but also, please do not spam existing bug reports with unrelated data.

comment:13 by fingolfin, 9 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed

comment:14 by fingolfin, 9 years ago

By now I am pretty sure this is a bug in the game data (would be nice if somebody could try to replicate it with the original engine). Anyway, I implemented a workaround that should be in ScummVM 1.3.

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