Opened 17 years ago

Closed 16 years ago

#2879 closed defect (fixed)

KYRA1: Brandon standing IN the floor

Reported by: (none) Owned by: athrxx
Priority: normal Component: Engine: Kyra
Version: Keywords:
Cc: Game: Kyrandia 1

Description

ScummVM 0.10.0svn (Oct 22 2006 23:53:52) Features compiled in: Vorbis FLAC MP3 zLib MPEG2

Little gfx glitch: Brandon is walking and standing IN the floor of the caverns, at least there i took a grab.

Kyrandia English DOS (Talkie)

AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)

Ticket imported from: #1582675. Ticket imported from: bugs/2879.

Attachments (3)

Grab.jpg (3.5 KB ) - added by SF/*anonymous 17 years ago.
Standing IN the floor
scaler_original.png (23.8 KB ) - added by lordhoto 17 years ago.
original scaler
scaler_scummvm.png (36.5 KB ) - added by lordhoto 17 years ago.
scummvm scaler

Download all attachments as: .zip

Change History (15)

by SF/*anonymous, 17 years ago

Attachment: Grab.jpg added

Standing IN the floor

comment:1 by (none), 17 years ago

That goes for the screen before Zanthia's place (in the marsh) and the screen before the castle entrance "A high bluff", too.

comment:2 by (none), 17 years ago

Also affected are the "royal hallways" (except the one where Herman is) and the "dank, dungeon passages" PLUS the upper half of the "royal chamber" which is strange because the lower half is allright

comment:3 by lordhoto, 17 years ago

Yeah it's a problem with the scaling of Brandon it seems. So it should occur in all places where Brandon is scaled.

comment:4 by lordhoto, 17 years ago

Owner: set to lordhoto

by lordhoto, 17 years ago

Attachment: scaler_original.png added

original scaler

comment:5 by lordhoto, 17 years ago

I compared it to the original today and it seems even in the original he stands 'in' the floor. I attached two screenshots, one of the original game and one of ScummVM, as you can see the original scaler looks nicer, but also makes the feet partially missing. File Added: scaler_original.png

by lordhoto, 17 years ago

Attachment: scaler_scummvm.png added

scummvm scaler

comment:6 by lordhoto, 17 years ago

File Added: scaler_scummvm.png

comment:7 by sev-, 17 years ago

LordHoto, do you think this script bug could be fixed in ScummVM? If not, then perhaps this bugreport should be closed?

comment:8 by lordhoto, 17 years ago

Just an graphics 'glitch', because of an different scaler than used in the original, I'll look at changing our scaler a bit then.

comment:9 by sev-, 16 years ago

What is the status of this item?

comment:10 by lordhoto, 16 years ago

I compared our version with disassembly and it looks quite different, the original version looks much more complicated, so I would have to rewrite our scaler (our current implementation is pretty simple, check engines/kyra/screen.cpp ll1317-1334), since I am low on time currently I do not think it will happen anytime soon, also since it is a palette based graphics format I guess a scaler giving nice results would need some work. But apart from that I do not think the graphics glitch is that bad.

comment:11 by athrxx, 16 years ago

Owner: changed from lordhoto to athrxx
Resolution: fixed
Status: newclosed

comment:12 by athrxx, 16 years ago

I just implemented the orginal scaling code. Should look much better now.

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