Opened 18 years ago
Closed 17 years ago
#2879 closed defect (fixed)
KYRA1: Brandon standing IN the floor
Reported by: | (none) | Owned by: | athrxx |
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Priority: | normal | Component: | Engine: Kyra |
Version: | Keywords: | ||
Cc: | Game: | Kyrandia 1 |
Description
ScummVM 0.10.0svn (Oct 22 2006 23:53:52) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
Little gfx glitch: Brandon is walking and standing IN the floor of the caverns, at least there i took a grab.
Kyrandia English DOS (Talkie)
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1582675. Ticket imported from: bugs/2879.
Attachments (3)
Change History (15)
by , 18 years ago
comment:1 by , 18 years ago
That goes for the screen before Zanthia's place (in the marsh) and the screen before the castle entrance "A high bluff", too.
comment:2 by , 18 years ago
Also affected are the "royal hallways" (except the one where Herman is) and the "dank, dungeon passages" PLUS the upper half of the "royal chamber" which is strange because the lower half is allright
comment:3 by , 18 years ago
Yeah it's a problem with the scaling of Brandon it seems. So it should occur in all places where Brandon is scaled.
comment:4 by , 18 years ago
Owner: | set to |
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comment:5 by , 18 years ago
I compared it to the original today and it seems even in the original he stands 'in' the floor. I attached two screenshots, one of the original game and one of ScummVM, as you can see the original scaler looks nicer, but also makes the feet partially missing. File Added: scaler_original.png
comment:7 by , 18 years ago
LordHoto, do you think this script bug could be fixed in ScummVM? If not, then perhaps this bugreport should be closed?
comment:8 by , 18 years ago
Just an graphics 'glitch', because of an different scaler than used in the original, I'll look at changing our scaler a bit then.
comment:10 by , 17 years ago
I compared our version with disassembly and it looks quite different, the original version looks much more complicated, so I would have to rewrite our scaler (our current implementation is pretty simple, check engines/kyra/screen.cpp ll1317-1334), since I am low on time currently I do not think it will happen anytime soon, also since it is a palette based graphics format I guess a scaler giving nice results would need some work. But apart from that I do not think the graphics glitch is that bad.
comment:11 by , 17 years ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
comment:12 by , 17 years ago
I just implemented the orginal scaling code. Should look much better now.
Standing IN the floor