Opened 7 years ago

Closed 6 years ago

#9592 closed defect (fixed)

SDL2: Small graphics distortion in fullscreen mode

Reported by: rootfather Owned by: rootfather
Priority: normal Component: Ports
Version: Keywords:
Cc: Game:

Description (last modified by rootfather)

ScummVM 1.10.0git136-g454f20b
OS: Windows 10

I noticed that in SDL2's fullscreen mode, there are 2 pixel lines which are slightly misaligned. It is most noticable in the launcher, but it is probably also visible in the games. This only happens when I disable the linear filtering and use the nearest-neighbor filtering. With linear filtering enabled, this bug does not occur.

I attached 3 screenshot that show the problem.

No issues in windowed mode or when using SDL1. Maybe an issue with the default nearest-neighbor filtering?

Attachments (3)

sdl2 distortion 1.png (125.0 KB ) - added by rootfather 7 years ago.
sdl2 distortion 2.png (146.6 KB ) - added by rootfather 7 years ago.
sdl2 distortion 3.png (109.6 KB ) - added by rootfather 7 years ago.

Download all attachments as: .zip

Change History (9)

by rootfather, 7 years ago

Attachment: sdl2 distortion 1.png added

by rootfather, 7 years ago

Attachment: sdl2 distortion 2.png added

by rootfather, 7 years ago

Attachment: sdl2 distortion 3.png added

comment:1 by rootfather, 7 years ago

Description: modified (diff)

comment:2 by rootfather, 7 years ago

Component: --Other--Ports

comment:3 by csnover, 6 years ago

Owner: set to rootfather
Resolution: outdated
Status: newpending

Could you please verify whether this is still a problem with latest ScummVM & SDL? Thanks!

comment:4 by csnover, 6 years ago

Keywords: sdl2 rendering removed

comment:5 by rootfather, 6 years ago

This bug seems to be fixed, I cannot reproduce it anymore on my current setup.

comment:6 by rootfather, 6 years ago

Resolution: outdatedfixed
Status: pendingclosed
Note: See TracTickets for help on using tickets.