Switching between windowed and fullscreen mode in 3D OpenGL games loses the loaded textures
|Reported by:||eriktorbjorn||Owned by:||bluegr|
When switching between windowed and fullscreen mode in a 3D game, the textures are lost. I'm led to believe that these are stored as part of an OpenGL context, that gets destroyed and (not quite) recreated in the process?
At least this happens when I run the games under Linux. It seems the "OpenGL" renderer tends to leave the screen white, while the "OpenGL with shaders" renderer leaves the screen black.
The software renderer works (and also honors the "stretch mode" setting; I haven't found any way to run Grim Fandango in fullscreen and OpenGL without distorting the game to fill the whole screen), but that's not an ideal solution. Particularly not with Myst III, where software rendering runs pretty slow.