Opened 20 years ago
Closed 19 years ago
Last modified 4 years ago
#7290 closed feature request (fixed)
GUI: more intuitive saving
|Reported by:||SF/logicdeluxe||Owned by:||fingolfin|
While in the load-menu as the GUI pops up when f5 is pressed, you can click once on a slot to highlight it. If you click on 'save' after that, it would be more intuitive to overwrite the existing game in the selected slot. Maybe one click on save automatically could enter the 'save' menu and a cursor should appear for optionally entering a new savegame name, and on the second click on 'save' (as an optional alternative to pressing enter) the savegame should be overwritten. If no slot or slot 0 is selected while clicking on 'save' the behavior should remain the way it is, of course.
And btw. the pop up text is a bit confusing as it states "saved/loaded game state" since no such message appears on load at all. Just "saved game state" would do it clearly.
Ticket imported from: #767297. Ticket imported from: feature-requests/106.
Change History (6)
comment:1 by , 20 years ago
comment:2 by , 19 years ago
I rewrote the Scumm main menu to be (IMO) more intuitive, at the expense of an additional click: Now, the menu when you open it, shows no savegame list. Rather, when you press Load or Save, a second dialog pops up where you can select a savegame, and the Load/Save it. Is that good enough for ya?
comment:3 by , 19 years ago
It's pretty much intuitive, in deed. It's also the same behavior as in several LEC games. However, what's with the game specific "How may I serve you?"-line? Since there is plenty of space left, it should be no problem displaying that.
comment:4 by , 19 years ago
|Status:||new → closed|
comment:5 by , 19 years ago
There is no problem displaying it, we just agreed that we don't want to display it :-)
comment:6 by , 4 years ago
I agree that our current save/load dialog for Scumm games isn't the most inuitive and could be improved.
I do *not* agree with your proposals, I find them even worse than what we have now.
The popup text has been fixed some time ago, BTW.