Opened 16 years ago

Closed 16 years ago

Last modified 12 months ago

#7290 closed enhancement (fixed)

GUI: more intuitive saving

Reported by: SF/logicdeluxe Owned by: fingolfin
Priority: normal Component: GUI
Keywords: Cc:
Game:

Description

While in the load-menu as the GUI pops up when f5 is
pressed, you can click once on a slot to highlight it.
If you click on 'save' after that, it would be more
intuitive to overwrite the existing game in the
selected slot. Maybe one click on save automatically
could enter the 'save' menu and a cursor should appear
for optionally entering a new savegame name, and on the
second click on 'save' (as an optional alternative to
pressing enter) the savegame should be overwritten. If
no slot or slot 0 is selected while clicking on 'save'
the behavior should remain the way it is, of course.

And btw. the pop up text is a bit confusing as it
states "saved/loaded game state" since no such message
appears on load at all. Just "saved game state" would
do it clearly.

Ticket imported from: #767297. Ticket imported from: feature-requests/106.

Change History (6)

comment:1 by fingolfin, 16 years ago

I agree that our current save/load dialog for Scumm games isn't
the most inuitive and could be improved.

I do *not* agree with your proposals, I find them even worse than
what we have now.

The popup text has been fixed some time ago, BTW.

comment:2 by fingolfin, 16 years ago

I rewrote the Scumm main menu to be (IMO) more intuitive, at
the expense of an additional click: Now, the menu when you open
it, shows no savegame list. Rather, when you press Load or Save,
a second dialog pops up where you can select a savegame, and
the Load/Save it.
Is that good enough for ya?

comment:3 by SF/logicdeluxe, 16 years ago

It's pretty much intuitive, in deed. It's also the same
behavior as in several LEC games. However, what's with the
game specific "How may I serve you?"-line? Since there is
plenty of space left, it should be no problem displaying that.

comment:4 by fingolfin, 16 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed

comment:5 by fingolfin, 16 years ago

There is no problem displaying it, we just agreed that we don't
want to display it :-)

comment:6 by digitall, 12 months ago

Component: GUI
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