GUI: more intuitive saving
|Reported by:||SF/logicdeluxe||Owned by:||fingolfin|
While in the load-menu as the GUI pops up when f5 is pressed, you can click once on a slot to highlight it. If you click on 'save' after that, it would be more intuitive to overwrite the existing game in the selected slot. Maybe one click on save automatically could enter the 'save' menu and a cursor should appear for optionally entering a new savegame name, and on the second click on 'save' (as an optional alternative to pressing enter) the savegame should be overwritten. If no slot or slot 0 is selected while clicking on 'save' the behavior should remain the way it is, of course.
And btw. the pop up text is a bit confusing as it states "saved/loaded game state" since no such message appears on load at all. Just "saved game state" would do it clearly.
Ticket imported from: #767297. Ticket imported from: feature-requests/106.