Opened 3 years ago
Closed 3 years ago
#12628 closed defect (fixed)
TRECISION: Visual glitches with fire in zoo
Reported by: | Kurufinwe21 | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: Trecision |
Version: | Keywords: | ||
Cc: | Game: | Nightlong: Union City Conspiracy |
Description
ScummVM 2.3.0git18734-g759f82c78a (Jun 12 2021 17:24:26) on Windows 10 21H1 64-bit.
Playing Nightlong (Windows, French version, i.e. English voices with French UI/subtitles).
Using the attached save, turn off the fire in the Kali exhibit at the zoo. The flames are shown to die out, but then the animation with the fire burning starts playing again on a loop, making it look like the fire hasn't been put out. Joshua walking in front of the (incorrect) fire also cause weird glitches.
This bug is purely visual. The game correctly treats the fire as out and lets you proceed with the puzzle properly.
Attachments (1)
Change History (2)
by , 3 years ago
Attachment: | nl-win-fr.005 added |
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comment:1 by , 3 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Thanks for reporting this! That is an animated background that seems to have invalid animation areas defined. We are now patching the area in question.
Fixed in commit 6be03a780146e82fcc26016de36cbd351923f945:
https://github.com/scummvm/scummvm/commit/6be03a780146e82fcc26016de36cbd351923f945
The fix should be available in the next daily version of ScummVM
Savegame. Put out the fire to reproduce the bug.