Opened 9 years ago

Last modified 8 years ago

#4815 new defect

NIPPON: Explanation verbs stuck

Reported by: raziel- Owned by: peres
Priority: normal Component: Engine: Parallaction
Keywords: script Cc:
Game: Nippon Safes

Description

ScummVM 1.2.0svn48243 (Mar 12 2010 07:44:55)
Features compiled in: Vorbis FLAC MP3 RGB zLib

Path: Donna

Some of the explanation verbs that appear beneath the cursor when hovering over objects, keep stuck on dialog scenes and only get erased when the dialog is over
1) Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone
2) Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played
3) Emperors mansion" Talking to the emperor in duisguise has "cabinet" floating beneath the cursor until the dialogue is finished

I'm gathering this in one report as i'm pretty sure they are all related

Nippon Safes Inc. (Multi-lingual/Amiga)

Amiga OS4
gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: #2969911. Ticket imported from: bugs/4815.

Attachments (1)

nippon.021 (274 bytes) - added by raziel- 9 years ago.
phone to the hotel and keep the pointer over "telephone"

Download all attachments as: .zip

Change History (7)

comment:1 Changed 9 years ago by raziel-

It only happens if at the beggining of the conversation the cursor is over an explaining object (like hall, safe, bench, square etc.) but then everytime.

comment:2 Changed 9 years ago by jvprat

Owner: set to peres

comment:3 Changed 9 years ago by Kirben

Does this problem still occur? it looks like the fix for bug #2979193 prevents verbs been displayed during dialogs now.

comment:4 Changed 9 years ago by raziel-

Problem still there, most notable in the eternal rest lounge
i'll attach a savegame

Changed 9 years ago by raziel-

Attachment: nippon.021 added

phone to the hotel and keep the pointer over "telephone"

comment:5 Changed 8 years ago by digitall

Tested attached savegame with Nippon Safes (Amiga) and:
ScummVM 1.4.0git1802-g0382e99-dirty (Aug 25 2011 01:50:57)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib
FluidSynth Theora AAC

This does still occur..

comment:6 Changed 8 years ago by digitall

To be clear of the sequence to replicate:
1. Load Savegame
2. Enter "Eternal Rest Hotel" on middle left of screen
3. Talk to Doorkeeper, Ask about Leaving a Message.
4. Examine Pigeonholes to see where Message is.
5. Use Pen on Phone (To Call Door-Keeper). The phone conversation will start.
Since the cursor is still over the phone, Telephone is displayed.. but this is not removed when the conversation starts and persists attached to the cursor...

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