Opened 15 years ago
Closed 3 years ago
#4815 closed defect (fixed)
PARALLACTION: Nippon - Explanation verbs stuck
Reported by: | raziel- | Owned by: | digitall |
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Priority: | normal | Component: | Engine: Parallaction |
Version: | Keywords: | ||
Cc: | Game: | Nippon Safes |
Description
ScummVM 1.2.0svn48243 (Mar 12 2010 07:44:55) Features compiled in: Vorbis FLAC MP3 RGB zLib
Path: Donna
Some of the explanation verbs that appear beneath the cursor when hovering over objects, keep stuck on dialog scenes and only get erased when the dialog is over 1) Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone 2) Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played 3) Emperors mansion" Talking to the emperor in duisguise has "cabinet" floating beneath the cursor until the dialogue is finished
I'm gathering this in one report as i'm pretty sure they are all related
Nippon Safes Inc. (Multi-lingual/Amiga)
Amiga OS4 gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #2969911. Ticket imported from: bugs/4815.
Attachments (4)
Change History (15)
comment:1 by , 15 years ago
comment:2 by , 15 years ago
Owner: | set to |
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comment:3 by , 15 years ago
Does this problem still occur? it looks like the fix for bug #2979193 prevents verbs been displayed during dialogs now.
comment:4 by , 15 years ago
Problem still there, most notable in the eternal rest lounge i'll attach a savegame
by , 15 years ago
Attachment: | nippon.021 added |
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phone to the hotel and keep the pointer over "telephone"
comment:5 by , 13 years ago
Tested attached savegame with Nippon Safes (Amiga) and: ScummVM 1.4.0git1802-g0382e99-dirty (Aug 25 2011 01:50:57) Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib FluidSynth Theora AAC
This does still occur..
comment:6 by , 13 years ago
To be clear of the sequence to replicate: 1. Load Savegame 2. Enter "Eternal Rest Hotel" on middle left of screen 3. Talk to Doorkeeper, Ask about Leaving a Message. 4. Examine Pigeonholes to see where Message is. 5. Use Pen on Phone (To Call Door-Keeper). The phone conversation will start. Since the cursor is still over the phone, Telephone is displayed.. but this is not removed when the conversation starts and persists attached to the cursor...
comment:7 by , 4 years ago
Summary: | NIPPON: Explanation verbs stuck → PARALLACTION: Nippon - Explanation verbs stuck |
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comment:8 by , 3 years ago
https://github.com/scummvm/scummvm/pull/3820 which was merged as commit https://github.com/scummvm/scummvm/commit/547d4be632becb56d33a876b5b638943cd1a8da3 has fixed the issue at the Eternal Rest Hotel.
Will need to test to confirm if the other two cases do still occur with this fix...
comment:9 by , 3 years ago
1), 2) and 3) confirmed fixed
1) save nippon.001 - Use the pen with one of the phones and keep the cursor over the phone (fixed)
2) save nippon.002 - "Open" the door ("knock") and keep the mouse pointer over the "knock" - fixed
3) save nippon.007 - "Open" the door (be quick to move the cursor over the middle closed cabinet)
by , 3 years ago
Attachment: | nippon.001 added |
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by , 3 years ago
Attachment: | nippon.002 added |
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by , 3 years ago
Attachment: | nippon.007 added |
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comment:10 by , 3 years ago
Since these bugs have been confirmed by raziel- as fixed, closing as fixed.
comment:11 by , 3 years ago
Keywords: | script removed |
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Owner: | changed from | to
Resolution: | → fixed |
Status: | new → closed |
It only happens if at the beggining of the conversation the cursor is over an explaining object (like hall, safe, bench, square etc.) but then everytime.