SCI: Notes not stopping correctly
|Reported by:||lordhoto||Owned by:||bluegr|
|Cc:||Game:||King's Quest 6|
ScummVM trunk r52529 Linux/amd64 g++ 4.4.4
Happens with: King's Quest 6 German Floppy "1.000" (according to VERSION file) King's Quest 6 CD "1.000.00G" (according to VERSION file) Both are from this KQ collection btw: http://wiki.scummvm.org/index.php/SCI/Game_Collections#King.27s_Quest_Collection
I am using "True Roland MT-32" and "Mixed AdLib/MIDI Mode" (happens without Mixed AdLib/MIDI Mode too though). This does *not* happen with AdLib.
When opening up the magical map to travel between the isles the sound effect is never stopped (or maybe it's just a note from the tune which is played?). That persists even after I quit ScummVM. So I guess the note off command is never sent. On my MT-32's display the number "4" is replaced by a block, so it should be a note on the MT-32.
I am attaching two save games, one for KQ6 Floppy and one for KQ6 CD. Just open the magical map and you will hear it.
Ticket imported from: #3059479. Ticket imported from: bugs/5330.
Change History (10)
comment:1 by , 12 years ago
|Summary:||KQ6: Sound effect never stops (MT-32) → KQ6: Sound effect never stops (MIDI)|
comment:4 by , 12 years ago
|Summary:||KQ6: Sound effect never stops (MIDI) → SCI: Notes not stopping correctly|