Opened 3 years ago
Closed 3 years ago
#12735 closed defect (fixed)
SCUMM: Autosaving won't overwrite old autosaves
Reported by: | eriktorbjorn | Owned by: | orgads |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
I just noticed that the SCUMM engine won't overwrite old autosaves. I think this is because they are named "Autosave 0", not "Autosave", so they are treated as regular savesgames which (of course) should not be automatically overwritten.
Unless I'm wrong, this is how they were named all the way up to 2.2.0, though when I tried to test I couldn't get it to autosave there at all.
Change History (4)
comment:1 by , 3 years ago
comment:2 by , 3 years ago
Owner: | set to |
---|---|
Resolution: | → pending |
Status: | new → closed |
comment:3 by , 3 years ago
Status: | closed → pending |
---|
Note:
See TracTickets
for help on using tickets.
For details, see Engine::saveAutosaveIfEnabled() and SaveStateDescriptor::isAutosave().