SDL1/2: Different rendering/filtering?
|Reported by:||rootfather||Owned by:||criezy|
I noticed that when using the SDL renderer on SDL2, the image looks far more "pixelated" than on SDL1, which is a bit sad, especially on games that use a higher resolution like 640x480.
I attached a screenshot of the SDL2 build. Between the tests, I made no modifications to my driver configuration. All graphics options are on default. The issue is most visible on fullscreen mode.
I tried to create a screenshot (using PrntScr) on SDL1 too, but you can't see the issue here, because the resulting image is not in 1600x900 (my laptop's native resolution) like the SDL2 image, but in 640x480.
The fact that SDL2 renders the image in the native resolution and doesn't use 640x480 plus relying on the upscaling capabilities of the video driver is probably the cause of the issue.
...or is that even wanted behaviour?